Godot-Multiplayer/.godot/editor/3.tscn-folding-e70872b585cbdbae66a0a376d8d42fde.cfg

6 lines
196 B
INI
Raw Normal View History

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform", "meshes")]
resource_unfolds=["res://Models/mask/scene.gltf::ArrayMesh_glnp1", PackedStringArray("Resource")]
nodes_folded=[]