Godot-Multiplayer/.godot/editor/8.tscn-folding-bddc628f76fc54fe7b7e80ac49841ebc.cfg

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[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform", "meshes")]
resource_unfolds=["res://Models/vintage_helmet/scene.gltf::ArrayMesh_loyo4", PackedStringArray("Resource")]
nodes_folded=[]