Godot-Multiplayer/.godot/editor/4.tscn-folding-7235a06e74892f00915a50699b59da22.cfg

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[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform", "meshes")]
resource_unfolds=["res://Models/pokemon_masters_cap/scene.gltf::ArrayMesh_cqfeo", PackedStringArray("Resource")]
nodes_folded=[]