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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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.godot/.gdignore
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.godot/.gdignore
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.godot/editor/editor_layout.cfg
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.godot/editor/editor_layout.cfg
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[docks]
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dock_1_selected_tab_idx=0
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dock_2_selected_tab_idx=0
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dock_3="Scene,Import"
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dock_3_selected_tab_idx=0
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dock_4="FileSystem"
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dock_4_selected_tab_idx=0
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dock_5="Inspector,Node,History"
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dock_5_selected_tab_idx=0
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dock_6_selected_tab_idx=0
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dock_7_selected_tab_idx=0
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dock_8_selected_tab_idx=0
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dock_floating={}
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=270
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dock_hsplit_3=-270
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dock_hsplit_4=0
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dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
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[EditorNode]
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open_scenes=PackedStringArray()
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center_split_offset=0
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=1
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[ScriptEditor]
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open_scripts=[]
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selected_script=""
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open_help=[]
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script_split_offset=70
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list_split_offset=0
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[ShaderEditor]
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open_shaders=[]
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split_offset=0
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selected_shader=""
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.godot/editor/filesystem_cache8
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.godot/editor/filesystem_cache8
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1699485148
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icon.svg::CompressedTexture2D::8963615070695796116::1699485144::1699485149::1::::<><>::
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.godot/editor/project_metadata.cfg
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.godot/editor/project_metadata.cfg
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[editor_metadata]
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executable_path="/home/nc543/Documents/Godot/Versions/Godot_v4.1.3-stable_mono_linux_x86_64/Godot_v4.1.3-stable_mono_linux.x86_64"
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[debug_options]
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run_live_debug=true
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run_reload_scripts=true
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.godot/editor/script_editor_cache.cfg
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0
.godot/editor/script_editor_cache.cfg
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.godot/global_script_class_cache.cfg
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.godot/global_script_class_cache.cfg
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list=[]
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BIN
.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
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.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
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source_md5="43b305bd3d55f8faec5e5175cbe35533"
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dest_md5="cd597a3db8bc95c5fb8eb9c9d8ecf49d"
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.godot/uid_cache.bin
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.godot/uid_cache.bin
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icon.svg
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icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d0ybov13y7u7e"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Godot Multiplayer"
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config/features=PackedStringArray("4.1", "Forward Plus")
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="Godot Multiplayer"
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