Initial commit

This commit is contained in:
Nolan A Casey 2023-11-08 18:14:14 -05:00
commit ffdf42d6b8
92 changed files with 133 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/

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[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3="Scene,Import"
dock_3_selected_tab_idx=0
dock_4="FileSystem"
dock_4_selected_tab_idx=0
dock_5="Inspector,Node,History"
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-270
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
[EditorNode]
open_scenes=PackedStringArray()
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_main_editor_idx=1
[ScriptEditor]
open_scripts=[]
selected_script=""
open_help=[]
script_split_offset=70
list_split_offset=0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""

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ea4bc82a6ad023ab7ee23ee620429895
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icon.svg::CompressedTexture2D::8963615070695796116::1699485144::1699485149::1::::<><>::

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[editor_metadata]
executable_path="/home/nc543/Documents/Godot/Versions/Godot_v4.1.3-stable_mono_linux_x86_64/Godot_v4.1.3-stable_mono_linux.x86_64"
[debug_options]
run_live_debug=true
run_reload_scripts=true

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list=[]

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source_md5="43b305bd3d55f8faec5e5175cbe35533"
dest_md5="cd597a3db8bc95c5fb8eb9c9d8ecf49d"

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d0ybov13y7u7e"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Multiplayer"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="Godot Multiplayer"