
- Hide the player mesh from respective clients - Created new chicken scene for better access to subnodes
9 lines
373 B
GDScript
9 lines
373 B
GDScript
extends Node3D
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@onready var mesh1 = $Sketchfab_model/a2a4d0ccce7040fc8fb1faf42bcbd7b8_fbx/RootNode/chicken/chicken_Mat_0
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@onready var mesh2 = $Sketchfab_model/a2a4d0ccce7040fc8fb1faf42bcbd7b8_fbx/RootNode/chicken/chicken_Mat_02
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func hideMesh():
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mesh1.cast_shadow = mesh1.SHADOW_CASTING_SETTING_SHADOWS_ONLY
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mesh2.cast_shadow = mesh2.SHADOW_CASTING_SETTING_SHADOWS_ONLY
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