Godot-Multiplayer/.godot/editor/editor_layout.cfg
2025-04-18 14:00:24 -04:00

70 lines
1.7 KiB
INI

[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=260
dock_hsplit_3=-285
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://Models/kimber_1911/scene.gltf")
dock_filesystem_uncollapsed_paths=PackedStringArray("res://", "res://Models/", "res://Models/kimber_1911/", "res://addons/kenney_particle_pack/")
dock_bottom=[]
dock_closed=[]
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://Scenes/world.tscn", "res://Prefabs/player.tscn")
center_split_offset=-279
selected_default_debugger_tab_idx=1
selected_main_editor_idx=2
current_scene="res://Prefabs/player.tscn"
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://Scripts/Player.gd", "res://Scripts/world.gd"]
selected_script="res://Scripts/Player.gd"
open_help=["CheckBox", "CheckButton", "FileAccess", "Input", "Label", "ResourceSaver"]
script_split_offset=70
list_split_offset=0
zoom_factor=1.0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""
text_shader_zoom_factor=1.0
[EditorWindow]
screen=0
mode="maximized"
position=Vector2i(0, 32)
[GameView]
floating_window_rect=Rect2i(0, 0, 0, 0)
floating_window_screen=-1