Godot-Multiplayer/.godot/editor/player.tscn-folding-10d6ba27c95124e9e2f66cb8ebb57635.cfg
Nolan A Casey 6c99839ae0 Small tweaks
- Added ambient lighting
- Corrected camera position
2024-01-18 14:24:44 -05:00

6 lines
967 B
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("chicken"), PackedStringArray("Transform"), NodePath("CollisionShape3D"), PackedStringArray("Transform"), NodePath("Camera3D"), PackedStringArray("Transform"), NodePath("Camera3D/gun"), PackedStringArray("Transform"), NodePath("Camera3D/gun/MuzzleFlash"), PackedStringArray("Drawing", "Process Material", "process_material", "Draw Passes", "draw_pass_1", "Time"), NodePath("Camera3D/RayCast3D"), PackedStringArray("Transform"), NodePath("Username"), PackedStringArray("Text", "Flags"), NodePath("AudioListener3D"), PackedStringArray("Transform"), NodePath("CanvasLayer"), PackedStringArray("Layer", "Transform", "Follow Viewport")]
resource_unfolds=["res://Prefabs/player.tscn::CapsuleShape3D_ruebo", PackedStringArray(), "res://Prefabs/player.tscn::ParticleProcessMaterial_qufyg", PackedStringArray(), "res://Prefabs/player.tscn::PlaneMesh_yxv4l", PackedStringArray()]
nodes_folded=[]