Minesweeper/minesweeper/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Minesweeper"
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run/main_scene="uid://b8ewc3373b0t2"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[debug]
gdscript/warnings/untyped_declaration=2
gdscript/warnings/inferred_declaration=2
[display]
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="Minesweeper"
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[input]
reveal={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(179, 17),"global_position":Vector2(188, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
flag={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(98, 20),"global_position":Vector2(107, 68),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[input_devices]
pointing/android/enable_long_press_as_right_click=true
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true