73 lines
1.9 KiB
GDScript
73 lines
1.9 KiB
GDScript
class_name Mine extends Node2D
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@onready var backplate: CompressedTexture2D = preload("res://sprites/backplate.png")
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@onready var cover: CompressedTexture2D = preload("res://sprites/cover.png")
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@onready var mine: CompressedTexture2D = preload("res://sprites/mine.png")
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@onready var flag: CompressedTexture2D = preload("res://sprites/flag.png")
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@onready var nums: Array[CompressedTexture2D] = [
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preload("res://sprites/1.png"),
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preload("res://sprites/2.png"),
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preload("res://sprites/3.png"),
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preload("res://sprites/4.png"),
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preload("res://sprites/5.png"),
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preload("res://sprites/6.png"),
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preload("res://sprites/7.png"),
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preload("res://sprites/8.png")
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]
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enum MineType{
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EMPTY,
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ONE,
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TWO,
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THREE,
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FOUR,
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FIVE,
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SIX,
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SEVEN,
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EIGHT,
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MINE
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}
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@onready var layer1: Sprite2D = $layer1
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@onready var layer2: Sprite2D = $layer2
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var type: MineType
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var coord: Vector2i
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var revealed: bool = false
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func evaluateType() -> void:
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if (type == MineType.MINE): return
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var count: int = 0
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for x: int in range(-1, 2):
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for y: int in range(-1, 2):
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if (x == 0 && y == 0): continue
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var mine: Mine = Minefield.instance.getMine(coord + Vector2i(x, y))
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if (mine == null): continue
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if (mine.type == MineType.MINE): count += 1
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type = count as MineType
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func reveal() -> void:
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if (revealed): return
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revealed = true
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layer1.texture = backplate
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match type:
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MineType.EMPTY:
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layer2.texture = null
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for x: int in range(-1, 2):
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for y: int in range(-1, 2):
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if (x == 0 && y == 0): continue
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var mine: Mine = Minefield.instance.getMine(coord + Vector2i(x, y))
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if (mine == null): continue
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mine.reveal()
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MineType.MINE:
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layer2.texture = mine
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_:
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layer2.texture = nums[type as int - 1]
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func _on_static_body_2d_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if (event.is_pressed()):
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print("Pressed " + str(coord))
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if (!Minefield.instance.fieldInitialized):
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Minefield.instance.initField(coord)
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reveal()
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