Spells, fonts, and animations
- Fixed bugs with animations - Added spell defenses - Experimented with alternate fonts
This commit is contained in:
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2990500e27
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256e070818
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Fonts/Alkhemikal.ttf
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Fonts/Alkhemikal.ttf
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Fonts/Alkhemikal.ttf.import
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Fonts/Alkhemikal.ttf.import
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language_support={}
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script_support={}
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opentype_features={}
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Fonts/Jacquard_12/Jacquard12-Regular.ttf
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Fonts/Jacquard_12/Jacquard12-Regular.ttf
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Fonts/Jacquard_12/Jacquard12-Regular.ttf.import
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uid="uid://deypiae05fexw"
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[deps]
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source_file="res://Fonts/Jacquard_12/Jacquard12-Regular.ttf"
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dest_files=["res://.godot/imported/Jacquard12-Regular.ttf-f64061e4e68b2ac7317880d65514240e.fontdata"]
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[params]
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antialiasing=1
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generate_mipmaps=false
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msdf_size=48
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force_autohinter=false
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subpixel_positioning=1
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oversampling=10.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[{
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"chars": [],
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"glyphs": [],
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"size": Vector2i(16, 0)
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}]
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language_support={}
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script_support={}
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opentype_features={}
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93
Fonts/Jacquard_12/OFL.txt
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Fonts/Jacquard_12/OFL.txt
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Copyright 2023 The Soft Type Project Authors (https://github.com/scfried/soft-type-jacquard)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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||||||
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https://openfontlicense.org
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||||||
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||||||
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||||||
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-----------------------------------------------------------
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||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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||||||
|
-----------------------------------------------------------
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||||||
|
|
||||||
|
PREAMBLE
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||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
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||||||
|
efforts of academic and linguistic communities, and to provide a free and
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||||||
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open framework in which fonts may be shared and improved in partnership
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with others.
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||||||
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|
||||||
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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||||||
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fonts, including any derivative works, can be bundled, embedded,
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||||||
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redistributed and/or sold with any software provided that any reserved
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||||||
|
names are not used by derivative works. The fonts and derivatives,
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||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
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||||||
|
copyright statement(s).
|
||||||
|
|
||||||
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"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
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||||||
|
new environment.
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||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
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1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
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||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
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||||||
|
Name(s) unless explicit written permission is granted by the corresponding
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||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
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presented to the users.
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||||||
|
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||||||
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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||||||
|
Software shall not be used to promote, endorse or advertise any
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||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
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||||||
|
permission.
|
||||||
|
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||||||
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5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
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||||||
|
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||||||
|
TERMINATION
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||||||
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This license becomes null and void if any of the above conditions are
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||||||
|
not met.
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||||||
|
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||||||
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DISCLAIMER
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||||||
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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||||||
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
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OTHER DEALINGS IN THE FONT SOFTWARE.
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@ -1,15 +1,16 @@
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|||||||
[gd_resource type="Resource" script_class="Spellbook" load_steps=5 format=3 uid="uid://g86hap7s43n8"]
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[gd_resource type="Resource" script_class="Spellbook" load_steps=6 format=3 uid="uid://g86hap7s43n8"]
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[ext_resource type="Script" path="res://Resources/spellbook.gd" id="1_pn4te"]
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[ext_resource type="Script" path="res://Resources/spellbook.gd" id="1_pn4te"]
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[ext_resource type="Resource" uid="uid://dl6nv6lp460n3" path="res://Resources/Spells/rockThrow.tres" id="2_ofx8j"]
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[ext_resource type="Resource" uid="uid://dl6nv6lp460n3" path="res://Resources/Spells/rockThrow.tres" id="2_ofx8j"]
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||||||
[ext_resource type="Resource" uid="uid://bmpu6k55bckdv" path="res://Resources/Spells/fireball.tres" id="3_brupg"]
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[ext_resource type="Resource" uid="uid://bmpu6k55bckdv" path="res://Resources/Spells/fireball.tres" id="3_brupg"]
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||||||
[ext_resource type="Resource" uid="uid://1xbik4qndtkh" path="res://Resources/Spells/firebolt.tres" id="4_chcd4"]
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[ext_resource type="Resource" uid="uid://1xbik4qndtkh" path="res://Resources/Spells/firebolt.tres" id="4_chcd4"]
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[ext_resource type="Resource" uid="uid://c6mwbnutxm3vb" path="res://Resources/Spells/icyWind.tres" id="5_6ued7"]
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[resource]
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[resource]
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script = ExtResource("1_pn4te")
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script = ExtResource("1_pn4te")
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name = "Wizard Spellbook"
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name = "Wizard Spellbook"
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description = "A spellbook used by wizards"
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description = "A spellbook used by wizards"
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spells = Array[Resource("res://Resources/spell.gd")]([ExtResource("2_ofx8j"), ExtResource("3_brupg"), ExtResource("4_chcd4")])
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spells = Array[Resource("res://Resources/spell.gd")]([ExtResource("2_ofx8j"), ExtResource("3_brupg"), ExtResource("4_chcd4"), ExtResource("5_6ued7")])
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damageMod = 1.2
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damageMod = 1.2
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defenseMod = 1.2
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defenseMod = 1.2
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element = 0
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element = 0
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@ -16,3 +16,10 @@ element = 1
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stunning = true
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stunning = true
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timeout = 5.0
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timeout = 5.0
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cooldown = 10.0
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cooldown = 10.0
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blockStrength = {
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0: 0.4,
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1: 0.6,
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2: 0.4,
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3: 0.2,
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4: 0.7
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}
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@ -12,8 +12,14 @@ animation = "res://Scenes/Animations/fireboltAnim.tscn"
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damage = 1.0
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damage = 1.0
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backfireStrength = 1.0
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backfireStrength = 1.0
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castCombo = Array[String](["up", "down", "down"])
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castCombo = Array[String](["up", "down", "down"])
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castProgress = 0
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element = 1
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element = 1
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stunning = false
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stunning = false
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timeout = 10.0
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timeout = 10.0
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cooldown = 2.0
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cooldown = 2.0
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blockStrength = {
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0: 1.0,
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1: 1.0,
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2: 1.0,
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3: 1.0,
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4: 1.0
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}
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@ -16,3 +16,10 @@ element = 2
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stunning = false
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stunning = false
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timeout = 5.0
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timeout = 5.0
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cooldown = 5.0
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cooldown = 5.0
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blockStrength = {
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0: 0.9,
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1: 0.6,
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2: 0.9,
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3: 0.9,
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4: 1.0
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}
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@ -12,8 +12,14 @@ animation = ""
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damage = 10.0
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damage = 10.0
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backfireStrength = 8.0
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backfireStrength = 8.0
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castCombo = Array[String](["left", "up", "right", "down", "left", "up", "right", "down", "up", "down"])
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castCombo = Array[String](["left", "up", "right", "down", "left", "up", "right", "down", "up", "down"])
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castProgress = 0
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element = 1
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element = 1
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stunning = true
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stunning = true
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timeout = 4.0
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timeout = 4.0
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cooldown = 10.0
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cooldown = 10.0
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blockStrength = {
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0: 1.0,
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1: 1.0,
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2: 1.0,
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3: 1.0,
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4: 1.0
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}
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@ -16,3 +16,10 @@ element = 4
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stunning = true
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stunning = true
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timeout = 10.0
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timeout = 10.0
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cooldown = 2.0
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cooldown = 2.0
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blockStrength = {
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0: 0.8,
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1: 0.8,
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2: 0.8,
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3: 0.9,
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4: 0.6
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}
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@ -14,3 +14,10 @@ class_name Spell
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@export var stunning: bool
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@export var stunning: bool
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@export var timeout: float = 10
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@export var timeout: float = 10
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@export var cooldown: float = 1
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@export var cooldown: float = 1
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@export var blockStrength: Dictionary = {
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Data.Element.NORMAL: 1.0,
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Data.Element.FIRE: 1.0,
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Data.Element.ICE: 1.0,
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Data.Element.POISON: 1.0,
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Data.Element.STONE: 1.0
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}
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@ -482,10 +482,23 @@ tracks/1/keys = {
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"update": 0,
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"update": 0,
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"values": [Vector2(0.2, 0.2)]
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"values": [Vector2(0.2, 0.2)]
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}
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("AnimatedSprite2D:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_wf5px"]
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[sub_resource type="Animation" id="Animation_wf5px"]
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resource_name = "attackInverse0"
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resource_name = "attackInverse0"
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length = 0.1
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length = 0.1
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step = 0.01
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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@ -510,6 +523,18 @@ tracks/1/keys = {
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"update": 0,
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"update": 0,
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"values": [Vector2(1e-05, 1e-05), Vector2(0.2, 0.2)]
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"values": [Vector2(1e-05, 1e-05), Vector2(0.2, 0.2)]
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}
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("AnimatedSprite2D:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.01),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_yy8ft"]
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[sub_resource type="Animation" id="Animation_yy8ft"]
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resource_name = "attackInverse1"
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resource_name = "attackInverse1"
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@ -662,6 +687,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_r8anb"]
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[sub_resource type="Animation" id="Animation_r8anb"]
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resource_name = "attackSegment0"
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resource_name = "attackSegment0"
|
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length = 0.1
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length = 0.1
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step = 0.01
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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@ -686,6 +712,18 @@ tracks/1/keys = {
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"update": 0,
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"update": 0,
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"values": [Vector2(1e-05, 1e-05), Vector2(0.2, 0.2)]
|
"values": [Vector2(1e-05, 1e-05), Vector2(0.2, 0.2)]
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}
|
}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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||||||
|
tracks/2/path = NodePath("AnimatedSprite2D:visible")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0.01),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_7m6oo"]
|
[sub_resource type="Animation" id="Animation_7m6oo"]
|
||||||
resource_name = "attackSegment1"
|
resource_name = "attackSegment1"
|
||||||
@ -868,6 +906,7 @@ process_material = SubResource("ParticleProcessMaterial_cjfl8")
|
|||||||
texture = ExtResource("3_unynm")
|
texture = ExtResource("3_unynm")
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
visible = false
|
||||||
position = Vector2(253, 241)
|
position = Vector2(253, 241)
|
||||||
scale = Vector2(0.2, 0.2)
|
scale = Vector2(0.2, 0.2)
|
||||||
sprite_frames = SubResource("SpriteFrames_xup3y")
|
sprite_frames = SubResource("SpriteFrames_xup3y")
|
||||||
|
@ -67,10 +67,23 @@ tracks/4/keys = {
|
|||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [1.5708]
|
"values": [1.5708]
|
||||||
}
|
}
|
||||||
|
tracks/5/type = "value"
|
||||||
|
tracks/5/imported = false
|
||||||
|
tracks/5/enabled = true
|
||||||
|
tracks/5/path = NodePath("AnimatedSprite2D:visible")
|
||||||
|
tracks/5/interp = 1
|
||||||
|
tracks/5/loop_wrap = true
|
||||||
|
tracks/5/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [false]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_2vt5j"]
|
[sub_resource type="Animation" id="Animation_ydjfu"]
|
||||||
resource_name = "attackSegment0"
|
resource_name = "attackInverse0"
|
||||||
length = 0.35
|
length = 0.35
|
||||||
|
step = 0.01
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
@ -93,7 +106,116 @@ tracks/1/keys = {
|
|||||||
"times": PackedFloat32Array(0, 0.2),
|
"times": PackedFloat32Array(0, 0.2),
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [Vector2(1e-05, 1e-05), Vector2(1, 1)]
|
"values": [Vector2(1e-05, 1e-05), Vector2(1.5, 1.5)]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("AnimatedSprite2D:position")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(800, 282)]
|
||||||
|
}
|
||||||
|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath("AnimatedSprite2D:rotation")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [1.5708]
|
||||||
|
}
|
||||||
|
tracks/4/type = "value"
|
||||||
|
tracks/4/imported = false
|
||||||
|
tracks/4/enabled = true
|
||||||
|
tracks/4/path = NodePath("AnimatedSprite2D:visible")
|
||||||
|
tracks/4/interp = 1
|
||||||
|
tracks/4/loop_wrap = true
|
||||||
|
tracks/4/keys = {
|
||||||
|
"times": PackedFloat32Array(0.01),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_wbjam"]
|
||||||
|
resource_name = "attackInverse1"
|
||||||
|
length = 0.3
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("AnimatedSprite2D:speed_scale")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.3),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [1.0, 2.0]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_yiill"]
|
||||||
|
resource_name = "attackInverse2"
|
||||||
|
length = 0.5
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("AnimatedSprite2D:animation")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [&"charging", &"fire"]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("AnimatedSprite2D:position")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0.1, 0.5),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(800, 282), Vector2(320, 304)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_2vt5j"]
|
||||||
|
resource_name = "attackSegment0"
|
||||||
|
length = 0.35
|
||||||
|
step = 0.01
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("AnimatedSprite2D:speed_scale")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.3),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [0.5, 1.0]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("AnimatedSprite2D:scale")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.2),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(1e-05, 1e-05), Vector2(1.5, 1.5)]
|
||||||
}
|
}
|
||||||
tracks/2/type = "value"
|
tracks/2/type = "value"
|
||||||
tracks/2/imported = false
|
tracks/2/imported = false
|
||||||
@ -119,6 +241,18 @@ tracks/3/keys = {
|
|||||||
"update": 0,
|
"update": 0,
|
||||||
"values": [-1.5708]
|
"values": [-1.5708]
|
||||||
}
|
}
|
||||||
|
tracks/4/type = "value"
|
||||||
|
tracks/4/imported = false
|
||||||
|
tracks/4/enabled = true
|
||||||
|
tracks/4/path = NodePath("AnimatedSprite2D:visible")
|
||||||
|
tracks/4/interp = 1
|
||||||
|
tracks/4/loop_wrap = true
|
||||||
|
tracks/4/keys = {
|
||||||
|
"times": PackedFloat32Array(0.01),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [true]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_jr20i"]
|
[sub_resource type="Animation" id="Animation_jr20i"]
|
||||||
resource_name = "attackSegment1"
|
resource_name = "attackSegment1"
|
||||||
@ -166,7 +300,7 @@ tracks/1/keys = {
|
|||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_budh2"]
|
[sub_resource type="Animation" id="Animation_budh2"]
|
||||||
resource_name = "die"
|
resource_name = "die"
|
||||||
length = 0.1
|
length = 0.5
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
tracks/0/enabled = true
|
tracks/0/enabled = true
|
||||||
@ -204,102 +338,6 @@ tracks/2/keys = {
|
|||||||
"values": [Vector2(0.1, 0.1)]
|
"values": [Vector2(0.1, 0.1)]
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_ydjfu"]
|
|
||||||
resource_name = "attackInverse0"
|
|
||||||
length = 0.35
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("AnimatedSprite2D:speed_scale")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.3),
|
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [0.5, 1.0]
|
|
||||||
}
|
|
||||||
tracks/1/type = "value"
|
|
||||||
tracks/1/imported = false
|
|
||||||
tracks/1/enabled = true
|
|
||||||
tracks/1/path = NodePath("AnimatedSprite2D:scale")
|
|
||||||
tracks/1/interp = 1
|
|
||||||
tracks/1/loop_wrap = true
|
|
||||||
tracks/1/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.2),
|
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [Vector2(1e-05, 1e-05), Vector2(2, 2)]
|
|
||||||
}
|
|
||||||
tracks/2/type = "value"
|
|
||||||
tracks/2/imported = false
|
|
||||||
tracks/2/enabled = true
|
|
||||||
tracks/2/path = NodePath("AnimatedSprite2D:position")
|
|
||||||
tracks/2/interp = 1
|
|
||||||
tracks/2/loop_wrap = true
|
|
||||||
tracks/2/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [Vector2(853, 282)]
|
|
||||||
}
|
|
||||||
tracks/3/type = "value"
|
|
||||||
tracks/3/imported = false
|
|
||||||
tracks/3/enabled = true
|
|
||||||
tracks/3/path = NodePath("AnimatedSprite2D:rotation")
|
|
||||||
tracks/3/interp = 1
|
|
||||||
tracks/3/loop_wrap = true
|
|
||||||
tracks/3/keys = {
|
|
||||||
"times": PackedFloat32Array(0),
|
|
||||||
"transitions": PackedFloat32Array(1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [1.5708]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_wbjam"]
|
|
||||||
resource_name = "attackInverse1"
|
|
||||||
length = 0.3
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("AnimatedSprite2D:speed_scale")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.3),
|
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [1.0, 2.0]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_yiill"]
|
|
||||||
resource_name = "attackInverse2"
|
|
||||||
length = 0.5
|
|
||||||
tracks/0/type = "value"
|
|
||||||
tracks/0/imported = false
|
|
||||||
tracks/0/enabled = true
|
|
||||||
tracks/0/path = NodePath("AnimatedSprite2D:animation")
|
|
||||||
tracks/0/interp = 1
|
|
||||||
tracks/0/loop_wrap = true
|
|
||||||
tracks/0/keys = {
|
|
||||||
"times": PackedFloat32Array(0, 0.1),
|
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
|
||||||
"update": 1,
|
|
||||||
"values": [&"charging", &"fire"]
|
|
||||||
}
|
|
||||||
tracks/1/type = "value"
|
|
||||||
tracks/1/imported = false
|
|
||||||
tracks/1/enabled = true
|
|
||||||
tracks/1/path = NodePath("AnimatedSprite2D:position")
|
|
||||||
tracks/1/interp = 1
|
|
||||||
tracks/1/loop_wrap = true
|
|
||||||
tracks/1/keys = {
|
|
||||||
"times": PackedFloat32Array(0.1, 0.5),
|
|
||||||
"transitions": PackedFloat32Array(1, 1),
|
|
||||||
"update": 0,
|
|
||||||
"values": [Vector2(853, 282), Vector2(320, 304)]
|
|
||||||
}
|
|
||||||
|
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ovgc5"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ovgc5"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_kbyea"),
|
"RESET": SubResource("Animation_kbyea"),
|
||||||
@ -1278,6 +1316,7 @@ libraries = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
visible = false
|
||||||
position = Vector2(353, 282)
|
position = Vector2(353, 282)
|
||||||
rotation = 1.5708
|
rotation = 1.5708
|
||||||
scale = Vector2(1e-05, 1e-05)
|
scale = Vector2(1e-05, 1e-05)
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -3,5 +3,6 @@ extends AnimationBase
|
|||||||
@onready var particles: GPUParticles2D = $GPUParticles2D
|
@onready var particles: GPUParticles2D = $GPUParticles2D
|
||||||
|
|
||||||
func die():
|
func die():
|
||||||
animationPlayer.play("RESET")
|
particles.emitting = false
|
||||||
|
await get_tree().create_timer(particles.lifetime).timeout
|
||||||
queue_free()
|
queue_free()
|
||||||
|
@ -18,6 +18,7 @@ var anim: AnimationBase
|
|||||||
var casting: bool = false
|
var casting: bool = false
|
||||||
var castCooldown: float = 0
|
var castCooldown: float = 0
|
||||||
var castProgress: int = 0
|
var castProgress: int = 0
|
||||||
|
var defending: Array[Spell]
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
@ -76,9 +77,6 @@ func cast() -> void:
|
|||||||
attemptCast()
|
attemptCast()
|
||||||
|
|
||||||
func attemptCast():
|
func attemptCast():
|
||||||
#if (!casting):
|
|
||||||
#_finishedCasting()
|
|
||||||
#return
|
|
||||||
match data.difficulty:
|
match data.difficulty:
|
||||||
Data.Difficulty.EASY:
|
Data.Difficulty.EASY:
|
||||||
await get_tree().create_timer(randf_range(0.75, 1.75)).timeout
|
await get_tree().create_timer(randf_range(0.75, 1.75)).timeout
|
||||||
@ -92,12 +90,13 @@ func attemptCast():
|
|||||||
castProgress = 0
|
castProgress = 0
|
||||||
renderer.play("attack1")
|
renderer.play("attack1")
|
||||||
spellbook.cooldowns[spellIndex] = spell.cooldown
|
spellbook.cooldowns[spellIndex] = spell.cooldown
|
||||||
|
defending.append(spell)
|
||||||
_finishedCasting()
|
_finishedCasting()
|
||||||
return
|
return
|
||||||
else:
|
else:
|
||||||
attemptCast()
|
attemptCast()
|
||||||
else:
|
else:
|
||||||
alterHealth(-spell.backfireStrength, true)
|
alterHealth(-spell.backfireStrength, true, spell.element)
|
||||||
failCast()
|
failCast()
|
||||||
return
|
return
|
||||||
Data.Difficulty.NORMAL:
|
Data.Difficulty.NORMAL:
|
||||||
@ -112,12 +111,13 @@ func attemptCast():
|
|||||||
castProgress = 0
|
castProgress = 0
|
||||||
renderer.play("attack1")
|
renderer.play("attack1")
|
||||||
spellbook.cooldowns[spellIndex] = spell.cooldown
|
spellbook.cooldowns[spellIndex] = spell.cooldown
|
||||||
|
defending.append(spell)
|
||||||
_finishedCasting()
|
_finishedCasting()
|
||||||
return
|
return
|
||||||
else:
|
else:
|
||||||
attemptCast()
|
attemptCast()
|
||||||
else:
|
else:
|
||||||
alterHealth(-spell.backfireStrength, true)
|
alterHealth(-spell.backfireStrength, true, spell.element)
|
||||||
failCast()
|
failCast()
|
||||||
Data.Difficulty.HARD:
|
Data.Difficulty.HARD:
|
||||||
await get_tree().create_timer(randf_range(0.3, 0.75)).timeout
|
await get_tree().create_timer(randf_range(0.3, 0.75)).timeout
|
||||||
@ -131,12 +131,13 @@ func attemptCast():
|
|||||||
castProgress = 0
|
castProgress = 0
|
||||||
renderer.play("attack1")
|
renderer.play("attack1")
|
||||||
spellbook.cooldowns[spellIndex] = spell.cooldown
|
spellbook.cooldowns[spellIndex] = spell.cooldown
|
||||||
|
defending.append(spell)
|
||||||
_finishedCasting()
|
_finishedCasting()
|
||||||
return
|
return
|
||||||
else:
|
else:
|
||||||
attemptCast()
|
attemptCast()
|
||||||
else:
|
else:
|
||||||
alterHealth(-spell.backfireStrength, true)
|
alterHealth(-spell.backfireStrength, true, spell.element)
|
||||||
failCast()
|
failCast()
|
||||||
Data.Difficulty.GAMER:
|
Data.Difficulty.GAMER:
|
||||||
await get_tree().create_timer(.2).timeout
|
await get_tree().create_timer(.2).timeout
|
||||||
@ -149,13 +150,16 @@ func attemptCast():
|
|||||||
castProgress = 0
|
castProgress = 0
|
||||||
renderer.play("attack1")
|
renderer.play("attack1")
|
||||||
spellbook.cooldowns[spellIndex] = spell.cooldown
|
spellbook.cooldowns[spellIndex] = spell.cooldown
|
||||||
data.player.alterHealth(-spell.damage, false)
|
defending.append(spell)
|
||||||
_finishedCasting()
|
_finishedCasting()
|
||||||
return
|
return
|
||||||
else:
|
else:
|
||||||
attemptCast()
|
attemptCast()
|
||||||
|
|
||||||
func alterHealth(change: float, stun: bool) -> void:
|
func alterHealth(change: float, stun: bool, element: Data.Element) -> void:
|
||||||
|
for spel in defending:
|
||||||
|
change *= spel.blockStrength[element]
|
||||||
|
print("Blocking with spell " + spel.name)
|
||||||
health += change
|
health += change
|
||||||
if stun:
|
if stun:
|
||||||
casting = false
|
casting = false
|
||||||
@ -179,7 +183,8 @@ func animationFinished() -> void:
|
|||||||
renderer.play("idle")
|
renderer.play("idle")
|
||||||
|
|
||||||
func finalizeSpell(finish: Spell) -> void:
|
func finalizeSpell(finish: Spell) -> void:
|
||||||
|
defending.erase(spell)
|
||||||
if (player):
|
if (player):
|
||||||
data.opponent.alterHealth(-finish.damage, finish.stunning)
|
data.opponent.alterHealth(-finish.damage, finish.stunning, finish.element)
|
||||||
else:
|
else:
|
||||||
data.player.alterHealth(-finish.damage, finish.stunning)
|
data.player.alterHealth(-finish.damage, finish.stunning, finish.element)
|
||||||
|
@ -31,9 +31,7 @@ func _process(delta):
|
|||||||
spellIndex = i
|
spellIndex = i
|
||||||
castIndicator.show()
|
castIndicator.show()
|
||||||
castIndicator.setDirs(spell.castCombo[0], spell.castCombo[1])
|
castIndicator.setDirs(spell.castCombo[0], spell.castCombo[1])
|
||||||
print(spell.animation)
|
|
||||||
anim = data.animations[spell.animation].instantiate()
|
anim = data.animations[spell.animation].instantiate()
|
||||||
print(anim.name)
|
|
||||||
anim.setProgress(0, spell.castCombo.size())
|
anim.setProgress(0, spell.castCombo.size())
|
||||||
anim.spell = spell
|
anim.spell = spell
|
||||||
anim.connect("animationFinished", avatar.finalizeSpell)
|
anim.connect("animationFinished", avatar.finalizeSpell)
|
||||||
@ -55,9 +53,10 @@ func _process(delta):
|
|||||||
avatar.castProgress = 0
|
avatar.castProgress = 0
|
||||||
avatar.renderer.play("attack1")
|
avatar.renderer.play("attack1")
|
||||||
data.spellbook.cooldowns[spellIndex] = spell.cooldown
|
data.spellbook.cooldowns[spellIndex] = spell.cooldown
|
||||||
|
avatar.defending.append(spell)
|
||||||
castIndicator.hide()
|
castIndicator.hide()
|
||||||
elif (timer >= spell.timeout || Input.is_action_just_pressed("up") || Input.is_action_just_pressed("down") || Input.is_action_just_pressed("left") || Input.is_action_just_pressed("right")):
|
elif (timer >= spell.timeout || Input.is_action_just_pressed("up") || Input.is_action_just_pressed("down") || Input.is_action_just_pressed("left") || Input.is_action_just_pressed("right")):
|
||||||
avatar.alterHealth(-spell.backfireStrength, true)
|
avatar.alterHealth(-spell.backfireStrength, true, spell.element)
|
||||||
stunned()
|
stunned()
|
||||||
|
|
||||||
for i in range(data.spellbook.cooldowns.size()):
|
for i in range(data.spellbook.cooldowns.size()):
|
||||||
|
Loading…
x
Reference in New Issue
Block a user