Improved organization, added more sprites, started some scripts

This commit is contained in:
nc5432 2024-05-01 21:26:14 -04:00
parent 0a4fef97fa
commit 67e1cad070
1514 changed files with 5608 additions and 2934 deletions

5
Resources/data.gd Normal file
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extends Node
class_name Data
@export var spellbook: Spellbook

6
Resources/data.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://d2owoq5q27v8q"]
[ext_resource type="Script" path="res://Resources/data.gd" id="1_m1o6d"]
[node name="Data" type="Node"]
script = ExtResource("1_m1o6d")

3
Resources/spell.gd Normal file
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extends Resource
class_name Spell

9
Resources/spellbook.gd Normal file
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extends Resource
class_name Spellbook
@export var defensiveSpells: Array[Spell]
@export var offensiveSpells: Array[Spell]
@export var damageMod: float = 1
@export var defenseMod: float = 1

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[node name="Wizard" type="Node2D"]
script = ExtResource("1_tgd3u")
spellbook = SubResource("Resource_te6il")
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sprite_frames = SubResource("SpriteFrames_pk2mw")
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Scripts/wizard.gd Normal file
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extends Node2D
@export var spellbook: Spellbook
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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