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@ -29,6 +29,10 @@ func alterHealth(damage: float, stun: bool):
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casting = false
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casting = false
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renderer.play("hit")
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renderer.play("hit")
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func enableParticles(strength: float):
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particleSystem.emitting = true
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func animationFinished():
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func animationFinished():
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renderer.play("idle")
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renderer.play("idle")
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