class_name SceneTransitioner extends AnimationPlayer @export var transitionsAway: Array[String] @export var transitionsInto: Array[String] func hideScreen(): play(transitionsAway[randi_range(0, transitionsAway.size() - 1)]) await get_tree().create_timer(current_animation_length).timeout func showScreen(): play(transitionsInto[randi_range(0, transitionsInto.size() - 1)]) await get_tree().create_timer(current_animation_length).timeout