extends "res://Scripts/animationBase.gd" @onready var texture: AnimatedSprite2D = $AnimatedSprite2D var exploding: bool = false func animFinished(_s: String): if (!exploding && index == finalIndex): animationFinished.emit(spell) die() elif (exploding): queue_free() func die() -> void: exploding = true animationPlayer.stop() animationPlayer.play("die")