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tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(732, 506), Vector2(732, 436)] } [sub_resource type="Animation" id="Animation_r8qlt"] resource_name = "attackInverse2" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(732, 436), Vector2(732, 361)] } [sub_resource type="Animation" id="Animation_gk41f"] resource_name = "attackInverse3" length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), 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tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.619592] } [sub_resource type="Animation" id="Animation_4twk8"] resource_name = "attackSegment1" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(351, 506), Vector2(351, 436)] } [sub_resource type="Animation" id="Animation_v7j2t"] resource_name = "attackSegment2" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(351, 436), Vector2(351, 361)] } [sub_resource type="Animation" id="Animation_s0xe5"] resource_name = "attackSegment3" length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(2, 2)] } [sub_resource type="Animation" id="Animation_rmws1"] resource_name = "attackSegment4" length = 5.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(351, 361), Vector2(351, 406)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:scale") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(2, 2), Vector2(3, 3)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_mhto1"] _data = { "RESET": SubResource("Animation_2q2xk"), "attackInverse0": SubResource("Animation_cwgg6"), "attackInverse1": SubResource("Animation_fqpu2"), "attackInverse2": SubResource("Animation_r8qlt"), "attackInverse3": SubResource("Animation_gk41f"), "attackInverse4": SubResource("Animation_vwwrn"), "attackSegment0": SubResource("Animation_nj5vv"), "attackSegment1": SubResource("Animation_4twk8"), "attackSegment2": SubResource("Animation_v7j2t"), "attackSegment3": SubResource("Animation_s0xe5"), "attackSegment4": SubResource("Animation_rmws1") } [node name="poisonShieldAnim" type="Node2D"] script = ExtResource("1_5cxts") finalIndex = 5 soundEffect = "res://Sound/Effects/Spell Effects/axe_ice_005.wav" soundPlayedIndex = 5 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_mhto1") } [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(351, 694) rotation = -0.651008 skew = 0.619592 texture = ExtResource("2_i0kyn") [connection signal="animation_finished" from="AnimationPlayer" to="." method="animFinished"]