extends Control @export var fadeDuration: float = 0.5 @export var fadeMax: float = 0.65 @onready var backdrop: ColorRect = $ColorRect @onready var result: RichTextLabel = $Result @onready var data: Data = $/root/Root/Data var timer: float = 0 # Called when the node enters the scene tree for the first time. func _ready(): data.player.connect("died", displayResult) data.opponent.connect("died", displayResult) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if (!data.playing): timer = clampf(0, 1, timer + (delta / fadeDuration)) backdrop.color.a = lerpf(0, fadeMax, timer) func displayResult(victory: bool): if (victory): result.text = "[center]Victory[/center]" else: result.text = "[center]Defeat[/center]" result.show()