extends Node2D @onready var data: Data = $/root/Root/Data # Called when the node enters the scene tree for the first time. func _ready(): data.player.connect("died", combatantDied) data.opponent.connect("died", combatantDied) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func combatantDied(victory: bool): data.playing = false