extends AnimationBase @export var explodeDur: float = 0.2 @onready var ballofayr: AnimatedSprite2D = $AnimatedSprite2D @onready var particles: GPUParticles2D = $GPUParticles2D func die() -> void: particles.position = ballofayr.position ballofayr.hide() particles.emitting = true await get_tree().create_timer(explodeDur).timeout queue_free()