
- Implemented more animations - Added spell HUD - Fixed interrupted spell cooldowns - Fixed getting stunned when all damage is blocked - Added export presets
58 lines
1.8 KiB
Plaintext
58 lines
1.8 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://dqp1qeg36dn2f"]
|
|
|
|
[ext_resource type="Script" path="res://Scripts/SpellSlot.gd" id="1_g6esp"]
|
|
[ext_resource type="Texture2D" uid="uid://c4dqd3xfskjq3" path="res://Sprites/Particles/Particles Cleaned/7_firespin_spritesheet.png" id="3_dvsdt"]
|
|
|
|
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_27hga"]
|
|
particles_animation = true
|
|
particles_anim_h_frames = 8
|
|
particles_anim_v_frames = 8
|
|
particles_anim_loop = false
|
|
|
|
[sub_resource type="Curve" id="Curve_8pflr"]
|
|
_data = [Vector2(0, 0), 0.0, 4.63736, 0, 0, Vector2(0.246446, 1), 0.0, 0.0, 0, 0, Vector2(0.748815, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -10.2685, 0.0, 0, 0]
|
|
point_count = 4
|
|
|
|
[sub_resource type="CurveTexture" id="CurveTexture_75py5"]
|
|
curve = SubResource("Curve_8pflr")
|
|
|
|
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pvsh8"]
|
|
particle_flag_disable_z = true
|
|
gravity = Vector3(0, 0, 0)
|
|
scale_min = 2.0
|
|
scale_max = 2.0
|
|
scale_curve = SubResource("CurveTexture_75py5")
|
|
anim_speed_min = 0.5
|
|
anim_speed_max = 0.5
|
|
|
|
[node name="SpellSlot" type="TextureRect"]
|
|
offset_right = 32.0
|
|
offset_bottom = 32.0
|
|
stretch_mode = 4
|
|
script = ExtResource("1_g6esp")
|
|
|
|
[node name="Overlay" type="ColorRect" parent="."]
|
|
clip_contents = true
|
|
layout_mode = 1
|
|
anchors_preset = 15
|
|
anchor_right = 1.0
|
|
anchor_bottom = 1.0
|
|
offset_left = 32.0
|
|
offset_top = 32.0
|
|
offset_right = 32.0
|
|
offset_bottom = 32.0
|
|
grow_horizontal = 2
|
|
grow_vertical = 2
|
|
rotation = 3.14159
|
|
scale = Vector2(1, 1e-05)
|
|
color = Color(0.14902, 0.14902, 0.14902, 0.870588)
|
|
|
|
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
|
|
material = SubResource("CanvasItemMaterial_27hga")
|
|
position = Vector2(16, 13)
|
|
emitting = false
|
|
amount = 1
|
|
process_material = SubResource("ParticleProcessMaterial_pvsh8")
|
|
texture = ExtResource("3_dvsdt")
|
|
one_shot = true
|