
- Added more spells - Added plans for more spells - Added support for healing spells - Worked on getting enemy spellbook randomization implemented - Added some enemy animations - Tweaked healthbar size so that red doesn't poke over the top - Cleaned up some unused scripts
9 lines
194 B
GDScript
9 lines
194 B
GDScript
extends AnimationBase
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@onready var particles: GPUParticles2D = $GPUParticles2D
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func die():
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particles.emitting = false
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await get_tree().create_timer(particles.lifetime).timeout
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queue_free()
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