Nolan A Casey 2892503dee Bug fixes, transitions
- Fixed some spell animations
- Fixed crash with healing spells
- Added scene transitions
- Added boolean for web build to disable window type selection
- Fixed some random errors
2024-05-30 15:56:16 -04:00

18 lines
452 B
GDScript

extends Node2D
@onready var data: Data = $/root/Root/Data
# Called when the node enters the scene tree for the first time.
func _ready():
data.player.connect("died", combatantDied)
data.opponent.connect("died", combatantDied)
await data.transitioner.showScreen()
data.playing = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func combatantDied(victory: bool):
data.playing = false