
- Added more spells - Added plans for more spells - Added support for healing spells - Worked on getting enemy spellbook randomization implemented - Added some enemy animations - Tweaked healthbar size so that red doesn't poke over the top - Cleaned up some unused scripts
48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
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[ext_resource type="Texture2D" uid="uid://4xj273elck0d" path="res://Sprites/Spells/Ice & Fire Spells Pack by Captainskeleto/Fire Spell Pack by Captainskeleto/Fire Frame Template/Template Frame Fire.png" id="1_81047"]
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[ext_resource type="Script" path="res://Scripts/healthBar.gd" id="1_f24kc"]
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[node name="HealthBar" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_vertical = 2
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pivot_offset = Vector2(-0.0224028, 0.157118)
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script = ExtResource("1_f24kc")
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 0
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offset_left = -9.61344
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offset_top = -47.9057
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offset_right = 10.3866
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offset_bottom = 52.0943
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color = Color(0.415686, 0, 0, 1)
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[node name="ColorRect2" type="ColorRect" parent="."]
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layout_mode = 0
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offset_left = -30.4134
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offset_top = -148.306
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offset_right = -10.4134
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offset_bottom = -48.3057
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rotation = 3.14159
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pivot_offset = Vector2(20.2404, 100.067)
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color = Color(0.886275, 0, 0, 1)
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[node name="NinePatchRect" type="NinePatchRect" parent="."]
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texture = ExtResource("1_81047")
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patch_margin_left = 6
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patch_margin_top = 7
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patch_margin_right = 6
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patch_margin_bottom = 7
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axis_stretch_horizontal = 1
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axis_stretch_vertical = 1
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