nc543 5079a77296 Main Menu and AI
- Mostly finished the settings menu
- Got basic AI working on easy difficulty
- Changed when animations are loaded
- Music now changes when you hit play
- Changed how AI will work. All enemies should only need the combatant script now
2024-05-12 00:22:34 -04:00

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[gd_resource type="Resource" script_class="Spellbook" load_steps=5 format=3 uid="uid://bxtiv2esuer8v"]
[ext_resource type="Script" path="res://Resources/spellbook.gd" id="1_t8h8m"]
[ext_resource type="Resource" uid="uid://1xbik4qndtkh" path="res://Resources/Spells/firebolt.tres" id="2_ln222"]
[ext_resource type="Resource" uid="uid://dl6nv6lp460n3" path="res://Resources/Spells/rockThrow.tres" id="3_ocgmh"]
[ext_resource type="Resource" uid="uid://bmpu6k55bckdv" path="res://Resources/Spells/fireball.tres" id="4_kv0hs"]
[resource]
script = ExtResource("1_t8h8m")
name = "Old Book"
description = "An old spellbook you found on the side of the road"
spells = Array[Resource("res://Resources/spell.gd")]([ExtResource("2_ln222"), ExtResource("3_ocgmh"), ExtResource("4_kv0hs")])
damageMod = 1.0
defenseMod = 1.0
element = 0