
- Mostly finished the settings menu - Got basic AI working on easy difficulty - Changed when animations are loaded - Music now changes when you hit play - Changed how AI will work. All enemies should only need the combatant script now
23 lines
1.0 KiB
Plaintext
23 lines
1.0 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://bix346il46rme"]
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[ext_resource type="PackedScene" uid="uid://c8ni0t7brphc7" path="res://Scenes/musicPlayer.tscn" id="1_60q85"]
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[ext_resource type="PackedScene" uid="uid://d2owoq5q27v8q" path="res://Scenes/data.tscn" id="2_ba8tb"]
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[ext_resource type="PackedScene" uid="uid://cme8avdi3w0sg" path="res://Scenes/UI/mainMenu.tscn" id="3_vjpnb"]
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[ext_resource type="Resource" uid="uid://bxtiv2esuer8v" path="res://Resources/Spellbooks/oldBook.tres" id="4_vnce4"]
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[ext_resource type="PackedScene" uid="uid://b7s5qx8fhk0pg" path="res://Scenes/UI/fpsMonitor.tscn" id="5_qao58"]
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[sub_resource type="AudioStream" id="AudioStream_ibb28"]
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[node name="Root" type="Node"]
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[node name="MainMenu" parent="." instance=ExtResource("3_vjpnb")]
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[node name="MusicPlayer" parent="." instance=ExtResource("1_60q85")]
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stream = SubResource("AudioStream_ibb28")
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[node name="Data" parent="." instance=ExtResource("2_ba8tb")]
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spellbook = ExtResource("4_vnce4")
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[node name="FPSMonitor" parent="." instance=ExtResource("5_qao58")]
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visible = false
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