
- Got new backgrounds - Added health bars - Added in enemy wizard using the wizard spellbook rather than the old spellbook - Made the cast indicator smaller since it seemed a bit large - Started working on enemy AI systems - Fixed rock throw animation
26 lines
264 B
GDScript
26 lines
264 B
GDScript
extends "res://Scripts/combatant.gd"
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func _easyAI(delta):
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if casting:
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pass
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else:
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pass
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func _normalAI(delta):
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if casting:
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pass
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else:
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pass
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func _hardAI(delta):
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if casting:
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pass
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else:
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pass
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func _gamerAI(delta):
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if casting:
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pass
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else:
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pass
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