
- Finished up healing wave, wall of fire, and stone wall - Added system for spells playing sound effects - Fixed enemy spell randomization from getting duplicate entries
11 lines
337 B
Plaintext
11 lines
337 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://d31ovwdkvjb1v"]
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[ext_resource type="Script" path="res://Scripts/SoundEffectPlayer.gd" id="1_bmlhp"]
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[node name="SoundEffectPlayer" type="AudioStreamPlayer"]
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autoplay = true
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bus = &"Effects"
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script = ExtResource("1_bmlhp")
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[connection signal="finished" from="." to="." method="_on_finished"]
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