2024-05-27 13:05:36 -04:00

16 lines
393 B
GDScript

extends Node2D
@onready var data: Data = $/root/Root/Data
# Called when the node enters the scene tree for the first time.
func _ready():
data.player.connect("died", combatantDied)
data.opponent.connect("died", combatantDied)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func combatantDied(victory: bool):
data.playing = false