
- Got new backgrounds - Added health bars - Added in enemy wizard using the wizard spellbook rather than the old spellbook - Made the cast indicator smaller since it seemed a bit large - Started working on enemy AI systems - Fixed rock throw animation
12 lines
235 B
GDScript
12 lines
235 B
GDScript
extends "res://Scripts/animationBase.gd"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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