
- Fixed some spell animations - Fixed crash with healing spells - Added scene transitions - Added boolean for web build to disable window type selection - Fixed some random errors
24 lines
625 B
GDScript
24 lines
625 B
GDScript
class_name Spell extends Resource
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@export var icon: CompressedTexture2D
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@export var name: String
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@export var description: String
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@export var rarity: Data.Rarity
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@export var animation: String
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@export var damage: float = 1
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@export var backfireStrength: float = 1
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@export var castCombo: Array[String]
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@export var element: Data.Element
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@export var stunning: bool
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@export var timeout: float = 10
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@export var cooldown: float = 1
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@export var blockStrength: Dictionary = {
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Data.Element.NORMAL: 1.0,
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Data.Element.FIRE: 1.0,
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Data.Element.ICE: 1.0,
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Data.Element.POISON: 1.0,
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Data.Element.STONE: 1.0,
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Data.Element.HEALING: 1.0
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}
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