Raise-Your-Wand/Scenes/Animations/healingWaveAnim.tscn
nc5432 fdd5980f95 Worked on spells and tweaks
- Added more spells
- Added plans for more spells
- Added support for healing spells
- Worked on getting enemy spellbook randomization implemented
- Added some enemy animations
- Tweaked healthbar size so that red doesn't poke over the top
- Cleaned up some unused scripts
2024-05-28 22:07:10 -04:00

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[gd_scene load_steps=8 format=3 uid="uid://c1ucaybhxryk2"]
[ext_resource type="Script" path="res://Scripts/animationBase.gd" id="1_3132h"]
[sub_resource type="Animation" id="Animation_g3dk4"]
resource_name = "attackSegment0"
[sub_resource type="Animation" id="Animation_xa16j"]
resource_name = "attackSegment1"
[sub_resource type="Animation" id="Animation_2pc1x"]
resource_name = "attackSegment2"
[sub_resource type="Animation" id="Animation_lhsy7"]
resource_name = "attackSegment3"
[sub_resource type="Animation" id="Animation_t41pu"]
resource_name = "attackSegment4"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_asn5t"]
_data = {
"attackSegment0": SubResource("Animation_g3dk4"),
"attackSegment1": SubResource("Animation_xa16j"),
"attackSegment2": SubResource("Animation_2pc1x"),
"attackSegment3": SubResource("Animation_lhsy7"),
"attackSegment4": SubResource("Animation_t41pu")
}
[node name="HealingWaveAnim" type="Node2D"]
script = ExtResource("1_3132h")
finalIndex = 5
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_asn5t")
}
[connection signal="animation_finished" from="AnimationPlayer" to="." method="animFinished"]