
- Added more spells - Added plans for more spells - Added support for healing spells - Worked on getting enemy spellbook randomization implemented - Added some enemy animations - Tweaked healthbar size so that red doesn't poke over the top - Cleaned up some unused scripts
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://c1ucaybhxryk2"]
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[ext_resource type="Script" path="res://Scripts/animationBase.gd" id="1_3132h"]
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[sub_resource type="Animation" id="Animation_g3dk4"]
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resource_name = "attackSegment0"
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[sub_resource type="Animation" id="Animation_xa16j"]
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resource_name = "attackSegment1"
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[sub_resource type="Animation" id="Animation_2pc1x"]
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resource_name = "attackSegment2"
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[sub_resource type="Animation" id="Animation_lhsy7"]
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resource_name = "attackSegment3"
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[sub_resource type="Animation" id="Animation_t41pu"]
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resource_name = "attackSegment4"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_asn5t"]
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_data = {
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"attackSegment0": SubResource("Animation_g3dk4"),
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"attackSegment1": SubResource("Animation_xa16j"),
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"attackSegment2": SubResource("Animation_2pc1x"),
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"attackSegment3": SubResource("Animation_lhsy7"),
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"attackSegment4": SubResource("Animation_t41pu")
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}
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[node name="HealingWaveAnim" type="Node2D"]
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script = ExtResource("1_3132h")
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finalIndex = 5
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_asn5t")
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}
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="animFinished"]
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