Raise-Your-Wand/Scenes/Animations/stoneWallAnim.tscn
nc5432 fdd5980f95 Worked on spells and tweaks
- Added more spells
- Added plans for more spells
- Added support for healing spells
- Worked on getting enemy spellbook randomization implemented
- Added some enemy animations
- Tweaked healthbar size so that red doesn't poke over the top
- Cleaned up some unused scripts
2024-05-28 22:07:10 -04:00

272 lines
7.5 KiB
Plaintext

[gd_scene load_steps=22 format=3 uid="uid://bowbww8k1myq5"]
[ext_resource type="Script" path="res://Scripts/animationBase.gd" id="1_5rce4"]
[ext_resource type="Texture2D" uid="uid://dwsd0hggrxbdq" path="res://Sprites/Animations/Rock Pack/Rocks 64x64 by Captainskeleto.png" id="2_1m76l"]
[sub_resource type="Animation" id="Animation_afgaf"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(373, 804)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:region_rect")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 48, 0)]
}
[sub_resource type="Animation" id="Animation_tjhpl"]
resource_name = "attackSegment0"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(475, 402)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.01),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:region_rect")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(0, 0, 48, 0), Rect2(0, 0, 48, 8)]
}
[sub_resource type="Animation" id="Animation_m8esk"]
resource_name = "attackSegment1"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(0, 0, 48, 8), Rect2(0, 0, 48, 16)]
}
[sub_resource type="Animation" id="Animation_b22j1"]
resource_name = "attackSegment2"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(0, 0, 48, 16), Rect2(0, 0, 48, 24)]
}
[sub_resource type="Animation" id="Animation_004hx"]
resource_name = "attackSegment3"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(0, 0, 48, 24), Rect2(0, 0, 48, 32)]
}
[sub_resource type="Animation" id="Animation_gemit"]
resource_name = "attackSegment4"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(0, 0, 48, 32), Rect2(0, 0, 48, 40)]
}
[sub_resource type="Animation" id="Animation_2enn3"]
resource_name = "attackSegment5"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(0, 0, 48, 40), Rect2(0, 0, 48, 48)]
}
[sub_resource type="Animation" id="Animation_u1mhx"]
resource_name = "attackSegment6"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(0, 0, 48, 48), Rect2(0, 0, 48, 56)]
}
[sub_resource type="Animation" id="Animation_sgl87"]
resource_name = "attackSegment7"
length = 6.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Rect2(0, 0, 48, 56), Rect2(0, 0, 48, 64)]
}
[sub_resource type="Animation" id="Animation_02mg8"]
resource_name = "attackInverse0"
length = 0.2
[sub_resource type="Animation" id="Animation_22av6"]
resource_name = "attackInverse1"
length = 0.2
[sub_resource type="Animation" id="Animation_j4ky3"]
resource_name = "attackInverse2"
length = 0.2
[sub_resource type="Animation" id="Animation_8iwhl"]
resource_name = "attackInverse3"
length = 0.2
[sub_resource type="Animation" id="Animation_jenkj"]
resource_name = "attackInverse4"
length = 0.2
[sub_resource type="Animation" id="Animation_hguio"]
resource_name = "attackInverse5"
length = 0.2
[sub_resource type="Animation" id="Animation_ykf1a"]
resource_name = "attackInverse6"
length = 0.2
[sub_resource type="Animation" id="Animation_ab5xe"]
resource_name = "attackInverse7"
length = 6.0
[sub_resource type="AnimationLibrary" id="AnimationLibrary_7ddps"]
_data = {
"RESET": SubResource("Animation_afgaf"),
"attackInverse0": SubResource("Animation_02mg8"),
"attackInverse1": SubResource("Animation_22av6"),
"attackInverse2": SubResource("Animation_j4ky3"),
"attackInverse3": SubResource("Animation_8iwhl"),
"attackInverse4": SubResource("Animation_jenkj"),
"attackInverse5": SubResource("Animation_hguio"),
"attackInverse6": SubResource("Animation_ykf1a"),
"attackInverse7": SubResource("Animation_ab5xe"),
"attackSegment0": SubResource("Animation_tjhpl"),
"attackSegment1": SubResource("Animation_m8esk"),
"attackSegment2": SubResource("Animation_b22j1"),
"attackSegment3": SubResource("Animation_004hx"),
"attackSegment4": SubResource("Animation_gemit"),
"attackSegment5": SubResource("Animation_2enn3"),
"attackSegment6": SubResource("Animation_u1mhx"),
"attackSegment7": SubResource("Animation_sgl87")
}
[sub_resource type="AtlasTexture" id="AtlasTexture_filyo"]
atlas = ExtResource("2_1m76l")
region = Rect2(267, 128, 48, 64)
[node name="stoneWallAnim" type="Node2D"]
script = ExtResource("1_5rce4")
finalIndex = 8
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_7ddps")
}
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
position = Vector2(373, 804)
scale = Vector2(5, 5)
texture = SubResource("AtlasTexture_filyo")
region_enabled = true
region_rect = Rect2(0, 0, 48, 0)
[connection signal="animation_finished" from="AnimationPlayer" to="." method="animFinished"]