Raise-Your-Wand/Scenes/UI/healthBar.tscn
nc5432 fdd5980f95 Worked on spells and tweaks
- Added more spells
- Added plans for more spells
- Added support for healing spells
- Worked on getting enemy spellbook randomization implemented
- Added some enemy animations
- Tweaked healthbar size so that red doesn't poke over the top
- Cleaned up some unused scripts
2024-05-28 22:07:10 -04:00

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[gd_scene load_steps=3 format=3 uid="uid://cijs8fxylhamd"]
[ext_resource type="Texture2D" uid="uid://4xj273elck0d" path="res://Sprites/Spells/Ice & Fire Spells Pack by Captainskeleto/Fire Spell Pack by Captainskeleto/Fire Frame Template/Template Frame Fire.png" id="1_81047"]
[ext_resource type="Script" path="res://Scripts/healthBar.gd" id="1_f24kc"]
[node name="HealthBar" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(2.5, 2.5)
pivot_offset = Vector2(-0.0224028, 0.157118)
script = ExtResource("1_f24kc")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 0
offset_left = -9.61344
offset_top = -47.9057
offset_right = 10.3866
offset_bottom = 52.0943
color = Color(0.415686, 0, 0, 1)
[node name="ColorRect2" type="ColorRect" parent="."]
layout_mode = 0
offset_left = -30.4134
offset_top = -148.306
offset_right = -10.4134
offset_bottom = -48.3057
rotation = 3.14159
pivot_offset = Vector2(20.2404, 100.067)
color = Color(0.886275, 0, 0, 1)
[node name="NinePatchRect" type="NinePatchRect" parent="."]
layout_mode = 0
offset_left = -10.4134
offset_top = -48.7057
offset_right = 10.5866
offset_bottom = 52.2943
texture = ExtResource("1_81047")
patch_margin_left = 6
patch_margin_top = 7
patch_margin_right = 6
patch_margin_bottom = 7
axis_stretch_horizontal = 1
axis_stretch_vertical = 1