Initial Commit
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commit
fd0856580f
15
.gitignore
vendored
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15
.gitignore
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.vscode/*
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!.vscode/settings.json
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!.vscode/tasks.json
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!.vscode/launch.json
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!.vscode/extensions.json
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!.vscode/*.code-snippets
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# Local History for Visual Studio Code
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.history/
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# Built Visual Studio Code Extensions
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*.vsix
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*.code-workspace
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2
README.md
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2
README.md
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# Server Controller
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This project will primarily be a web API for my main website, allowing it to preview the resource utilization of my server, but it will also function as an admin console for me to manage my self-hosted services from. All services will be able to be launched, shutdown, and monitored through it.
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53
ServerController.c
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53
ServerController.c
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#include <sys/types.h>
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#include <sys/select.h>
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#include <sys/socket.h>
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#include <microhttpd.h>
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#include <string.h>
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#include <stdio.h>
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#include <time.h>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <signal.h>
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#include <stdlib.h>
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#define CONFIG "config.cfg"
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#define SECRETS ".secrets"
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const int PORT;
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void sigintHandler(int signal){
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printf("Handled sigint\n");
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exit(0);
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}
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void error(char *msg){
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write(0, msg, strlen(msg));
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exit(1);
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}
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void readConfig(){
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FILE *file = fopen("config.cfg", "r");
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char buf[1024];
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while (fgets(buf, 1024, file) != NULL){
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printf("Line: \n%s\n", buf);
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char *newbuf = calloc(1024, 1);
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for (int i = 0; i < 1024; i++){
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if (buf[i] == '#') break;
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else newbuf[i] = buf[i];
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}
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printf("Newbuf: %s\n", newbuf);
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char buf1[512];
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char buf2[512];
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if (sscanf(newbuf, "%s %s", buf1, buf2) == 2){
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printf("Values: %s %s\n", buf1, buf2);
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}
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free(newbuf);
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}
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}
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int main(){
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signal(SIGINT, sigintHandler);
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readConfig();
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return 0;
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}
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3
config.cfg
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3
config.cfg
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port 8888
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# Minecraft is a cool game yep
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program minecraft # still cool
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BIN
controller
Executable file
BIN
controller
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