diff --git a/html/css/style.css b/html/css/style.css index 036e5d7..b78161a 100644 --- a/html/css/style.css +++ b/html/css/style.css @@ -207,12 +207,6 @@ p{ } .thin{ width: 90%; - } - .medium{ - - } - .wide{ - } .spacer{ height: 80px; @@ -234,12 +228,6 @@ p{ } .thin{ width: 60%; - } - .medium{ - - } - .wide{ - } .spacer{ height: 90px; @@ -261,12 +249,6 @@ p{ } .thin{ width: 35%; - } - .medium{ - - } - .wide{ - } .spacer{ height: 90px; @@ -288,12 +270,6 @@ p{ } .thin{ width: 25%; - } - .medium{ - - } - .wide{ - } .spacer{ height: 100px; @@ -316,12 +292,6 @@ p{ } .thin{ width: 20%; - } - .medium{ - - } - .wide{ - } .spacer{ height: 120px; diff --git a/html/images/MonstrousCoverArt.jpg b/html/images/MonstrousCoverArt.jpg new file mode 100644 index 0000000..63b2aa2 Binary files /dev/null and b/html/images/MonstrousCoverArt.jpg differ diff --git a/html/pages/portfolio.html b/html/pages/portfolio.html index f6b8c70..86005ce 100644 --- a/html/pages/portfolio.html +++ b/html/pages/portfolio.html @@ -165,6 +165,43 @@ Source Code
++ Fowl Play is an experiment that I made in order to learn how Godot's multiplayer system works. It is a rudimentary FPS game where everyone is + running around as screaming chickens with guns. Players can select a username and a hat to wear. These sync across all clients. For how simple + the game is, it is fun to jump in for a bit and mess around with friends. I may develop this into a full game in the future, but for now it serves + more as a demo. +
++ Source Code +
+
+ Monstrous was the first game I worked on in Husky Game Development. I joined the team halfway through development and took over biome generation and
+ enemy AI. The game was made using Unity.
+ The gameplay consists of you running around and auto-attacking enemies that spawn around the player. Different biomes spawn different enemies. When an enemy
+ dies, it drops a monster part. Collecting these parts gives you experience towards leveling up. Upon level up, the player can select an upgrade. The
+ kinds of upgrades offered are influenced by the types of moster parts that have been collected. Killing lots of zombies and gathering their parts
+ increases the chances of getting zombie arm and attack damage upgrades.
+
+ Itch.io | + Source Code +
+