22 lines
624 B
GDScript3
Raw Normal View History

2024-12-18 16:35:26 -05:00
extends OmniLight3D
@export var flickerStrength: float = 0.1
@export var moveStrength: float = 0.01
@export var flickerSpeed: float = 0.15
var ogBrightness: float
var ogPos: Vector3
var tween: Tween
func _ready() -> void:
ogBrightness = light_energy
ogPos = position
func flicker() -> void:
light_energy = ogBrightness + randf_range(-flickerStrength, flickerStrength)
if (tween): tween.kill()
tween = create_tween()
tween.tween_property(self, "position", ogPos + Vector3(randf_range(-moveStrength, moveStrength), randf_range(-moveStrength, moveStrength), randf_range(-moveStrength, moveStrength)), flickerSpeed)