From 26f67625ef8a580c6adc88e830536e7c51fa20dc Mon Sep 17 00:00:00 2001 From: nc5432 Date: Wed, 18 Dec 2024 22:48:05 -0500 Subject: [PATCH] I am about to do something that I may regret and am making a way to return to this point --- Materials/candyCaneRing.tres | 19 ++--- Scenes/Gameplay/City.tscn | 4 +- Scenes/Gameplay/deliveryMarker.tscn | 41 ++++++++++ Scenes/Gameplay/grinchRing.tscn | 41 ++++++++++ Scenes/Gameplay/ring.tscn | 12 ++- Scenes/Gameplay/sleigh.tscn | 28 ++++--- Scenes/Models/santaModel.tscn | 122 ++++++++++++++-------------- Scenes/Models/sleighModel.tscn | 6 +- Scenes/Models/stagModel.tscn | 40 ++++----- Scenes/UI/MainMenu.tscn | 11 +-- Scripts/CameraController.gd | 22 +++++ Scripts/City.gd | 47 +++++++++-- Scripts/Reindeer.gd | 7 +- Scripts/Ring.gd | 8 ++ Scripts/Santa.gd | 18 ++++ Scripts/SleighController.gd | 14 ++++ Scripts/Target.gd | 1 + Scripts/UI/MainMenu.gd | 2 + Shaders/Snow.gdshader | 1 + Shaders/deliveryMarker.gdshader | 16 ++++ Sprites/Noise/deliveryNoise.tres | 11 +++ Sprites/Noise/ringNoise.tres | 11 +++ Theme/title.tres | 32 ++++---- project.godot | 2 + 24 files changed, 370 insertions(+), 146 deletions(-) create mode 100644 Scenes/Gameplay/deliveryMarker.tscn create mode 100644 Scenes/Gameplay/grinchRing.tscn create mode 100644 Scripts/CameraController.gd create mode 100644 Scripts/Santa.gd create mode 100644 Shaders/deliveryMarker.gdshader create mode 100644 Sprites/Noise/deliveryNoise.tres create mode 100644 Sprites/Noise/ringNoise.tres diff --git a/Materials/candyCaneRing.tres b/Materials/candyCaneRing.tres index e2184de..bfcd5e8 100644 --- a/Materials/candyCaneRing.tres +++ b/Materials/candyCaneRing.tres @@ -1,25 +1,16 @@ -[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://byworh783tmdj"] +[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://byworh783tmdj"] [ext_resource type="Shader" path="res://ring.gdshader" id="1_4mufi"] - -[sub_resource type="FastNoiseLite" id="FastNoiseLite_wffcf"] -noise_type = 2 - -[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_3mog8"] -width = 128 -height = 128 -generate_mipmaps = false -seamless = true -noise = SubResource("FastNoiseLite_wffcf") +[ext_resource type="Texture2D" uid="uid://bpbx2rdfqfljn" path="res://Sprites/Noise/ringNoise.tres" id="2_78rln"] [resource] render_priority = 0 shader = ExtResource("1_4mufi") -shader_parameter/color = Vector3(0, 0.9, 0) -shader_parameter/color2 = Vector3(0.9, 0, 0) +shader_parameter/color = Vector3(0.7, 0.7, 0.7) +shader_parameter/color2 = Vector3(0.7, 0, 0) shader_parameter/noiseScale = 3.0 shader_parameter/timeScale = 1.5 shader_parameter/bobDirection = Vector3(0, 0, 1) shader_parameter/bobStrength = 0.1 shader_parameter/bobSpeed = 1.0 -shader_parameter/noise = SubResource("NoiseTexture2D_3mog8") +shader_parameter/noise = ExtResource("2_78rln") diff --git a/Scenes/Gameplay/City.tscn b/Scenes/Gameplay/City.tscn index 32e97ab..f037220 100644 --- a/Scenes/Gameplay/City.tscn +++ b/Scenes/Gameplay/City.tscn @@ -9,7 +9,7 @@ [ext_resource type="Script" path="res://Scripts/AudioLoop.gd" id="7_liw2b"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_wd572"] -sky_top_color = Color(0.0700545, 0.140745, 0.353593, 1) +sky_top_color = Color(0.698039, 0.760784, 0.780392, 1) ground_bottom_color = Color(0.698681, 0.759787, 0.780689, 1) [sub_resource type="Sky" id="Sky_8qhjq"] @@ -28,7 +28,7 @@ fog_mode = 1 fog_light_color = Color(0.698039, 0.760784, 0.780392, 1) fog_density = 1.0 fog_depth_curve = 0.590642 -fog_depth_begin = 50.0 +fog_depth_begin = 150.0 fog_depth_end = 500.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vfn8f"] diff --git a/Scenes/Gameplay/deliveryMarker.tscn b/Scenes/Gameplay/deliveryMarker.tscn new file mode 100644 index 0000000..de816a3 --- /dev/null +++ b/Scenes/Gameplay/deliveryMarker.tscn @@ -0,0 +1,41 @@ +[gd_scene load_steps=6 format=3 uid="uid://dh3sh5l0uq6xr"] + +[ext_resource type="Shader" path="res://Shaders/deliveryMarker.gdshader" id="1_8w03w"] +[ext_resource type="Texture2D" uid="uid://bxyvh8v4i61nj" path="res://Sprites/Noise/deliveryNoise.tres" id="2_52ux5"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_l45vi"] +render_priority = 0 +shader = ExtResource("1_8w03w") +shader_parameter/color = Vector3(0, 1, 0) +shader_parameter/timeScale = 0.4 +shader_parameter/noiseScale = 3.0 +shader_parameter/noise = ExtResource("2_52ux5") + +[sub_resource type="CylinderMesh" id="CylinderMesh_r6o0p"] +material = SubResource("ShaderMaterial_l45vi") +top_radius = 1.0 +bottom_radius = 1.0 +height = 1.0 +radial_segments = 16 +rings = 0 +cap_top = false + +[sub_resource type="CylinderShape3D" id="CylinderShape3D_gwnos"] +radius = 1.0 + +[node name="DeliveryMarker" type="Area3D" groups=["delivery"]] + +[node name="MeshInstance3D" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000707388, 0.509104, -0.00242329) +cast_shadow = 2 +mesh = SubResource("CylinderMesh_r6o0p") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.976155, 0) +shape = SubResource("CylinderShape3D_gwnos") + +[node name="OmniLight3D" type="OmniLight3D" parent="."] +light_color = Color(0, 1, 0, 1) +light_energy = 16.0 +light_size = 1.0 +omni_range = 115.342 diff --git a/Scenes/Gameplay/grinchRing.tscn b/Scenes/Gameplay/grinchRing.tscn new file mode 100644 index 0000000..189fc7a --- /dev/null +++ b/Scenes/Gameplay/grinchRing.tscn @@ -0,0 +1,41 @@ +[gd_scene load_steps=7 format=3 uid="uid://cc24poobjnsg7"] + +[ext_resource type="Script" path="res://Scripts/Ring.gd" id="1_taxba"] +[ext_resource type="Shader" path="res://ring.gdshader" id="2_cjr6s"] +[ext_resource type="Texture2D" uid="uid://bpbx2rdfqfljn" path="res://Sprites/Noise/ringNoise.tres" id="3_fow5m"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_ixvuv"] +render_priority = 0 +shader = ExtResource("2_cjr6s") +shader_parameter/color = Vector3(0.333, 0.569, 0.075) +shader_parameter/color2 = Vector3(0.762, 0.568, 0.179) +shader_parameter/noiseScale = 3.0 +shader_parameter/timeScale = 1.5 +shader_parameter/bobDirection = Vector3(0, 0, 1) +shader_parameter/bobStrength = 0.1 +shader_parameter/bobSpeed = 1.0 +shader_parameter/noise = ExtResource("3_fow5m") + +[sub_resource type="TorusMesh" id="TorusMesh_bqjhg"] +material = SubResource("ShaderMaterial_ixvuv") +inner_radius = 0.8 +rings = 16 +ring_segments = 8 + +[sub_resource type="CylinderShape3D" id="CylinderShape3D_a68r1"] +height = 0.060093 +radius = 0.825657 + +[node name="GrinchRing" type="Area3D"] +script = ExtResource("1_taxba") +strength = 0.5 + +[node name="MeshInstance3D" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) +mesh = SubResource("TorusMesh_bqjhg") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -5.96046e-08, -1, 0, 1, -5.96046e-08, 0, 0, 0) +shape = SubResource("CylinderShape3D_a68r1") + +[connection signal="area_entered" from="." to="." method="_on_area_entered"] diff --git a/Scenes/Gameplay/ring.tscn b/Scenes/Gameplay/ring.tscn index 2ce8bf3..76c6020 100644 --- a/Scenes/Gameplay/ring.tscn +++ b/Scenes/Gameplay/ring.tscn @@ -9,10 +9,11 @@ inner_radius = 0.8 rings = 16 ring_segments = 8 -[sub_resource type="BoxShape3D" id="BoxShape3D_ca28i"] -size = Vector3(1.90527, 1.93188, 0.31543) +[sub_resource type="CylinderShape3D" id="CylinderShape3D_lavpq"] +height = 0.060093 +radius = 0.825657 -[node name="Ring" type="Area3D"] +[node name="SantaRing" type="Area3D"] script = ExtResource("1_pey8v") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] @@ -20,4 +21,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, mesh = SubResource("TorusMesh_skxoo") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] -shape = SubResource("BoxShape3D_ca28i") +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) +shape = SubResource("CylinderShape3D_lavpq") + +[connection signal="area_entered" from="." to="." method="_on_area_entered"] diff --git a/Scenes/Gameplay/sleigh.tscn b/Scenes/Gameplay/sleigh.tscn index 23ba7e0..a80ef51 100644 --- a/Scenes/Gameplay/sleigh.tscn +++ b/Scenes/Gameplay/sleigh.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=15 format=3 uid="uid://cve0v31o0a08d"] +[gd_scene load_steps=16 format=3 uid="uid://cve0v31o0a08d"] [ext_resource type="Script" path="res://Scripts/SleighController.gd" id="1_lcdrt"] [ext_resource type="PackedScene" uid="uid://dv0og3ja7thl" path="res://Scenes/Models/sleighModel.tscn" id="1_tj3c7"] +[ext_resource type="Script" path="res://Scripts/CameraController.gd" id="2_0aps4"] [ext_resource type="PackedScene" uid="uid://dq3jre5xfk2qs" path="res://Scenes/Models/santaModel.tscn" id="2_ugj23"] [ext_resource type="Shader" path="res://Shaders/Snow.gdshader" id="3_h5vb4"] [ext_resource type="PackedScene" uid="uid://g2kby4pmtdrk" path="res://Scenes/Models/stagModel.tscn" id="3_um2nx"] @@ -42,29 +43,32 @@ script = ExtResource("1_lcdrt") [node name="Camera3D" type="Camera3D" parent="." node_paths=PackedStringArray("lookAt")] transform = Transform3D(-0.999899, 0.0033777, -0.0138171, -3.6117e-09, 0.971396, 0.237465, 0.014224, 0.237441, -0.971298, -0.0386804, 5.98515, -4.86494) -script = ExtResource("5_uly3x") +script = ExtResource("2_0aps4") lookAt = NodePath("../SleighModel") -zOffset = 5.0 -posOffset = Vector3(0, 6, 0) -lookOffset = Vector3(0, 4, 0) +moveSpeed = 30.0 +zOffset = 7.0 +posOffset = Vector3(0, 7, 0) +lookOffset = Vector3(0, 5, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Camera3D"] transform = Transform3D(1, 4.65661e-10, -1.86265e-09, 4.65661e-10, 1, 0, -1.86265e-09, -2.98023e-08, 1, 0.0125829, -0.0514369, -0.923161) mesh = SubResource("QuadMesh_u2uv1") [node name="SleighModel" parent="." node_paths=PackedStringArray("lookAt") instance=ExtResource("1_tj3c7")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0386804, 0, 0.338676) +transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -0.0386804, 0, 0.338676) script = ExtResource("5_uly3x") lookAt = NodePath("../Row1") +moveSpeed = 30.0 zOffset = 5.0 [node name="SantaModel" parent="SleighModel" instance=ExtResource("2_ugj23")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.484, -1.335) [node name="Row1" type="Node3D" parent="." node_paths=PackedStringArray("lookAt")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.2) +transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 5.2) script = ExtResource("5_uly3x") lookAt = NodePath("../Row2") +moveSpeed = 30.0 [node name="StagModel" parent="Row1" instance=ExtResource("3_um2nx")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.06132, 0, 0) @@ -76,6 +80,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.13868, 0, 0) transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 8.8) script = ExtResource("5_uly3x") lookAt = NodePath("../Row3") +moveSpeed = 30.0 [node name="StagModel3" parent="Row2" instance=ExtResource("3_um2nx")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1, 0, 0) @@ -87,6 +92,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1, 0, 0) transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 12.4) script = ExtResource("5_uly3x") lookAt = NodePath("../Row4") +moveSpeed = 30.0 [node name="StagModel5" parent="Row3" instance=ExtResource("3_um2nx")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1, 0, 0) @@ -98,6 +104,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1, 0, 0) transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 16) script = ExtResource("5_uly3x") lookAt = NodePath("../Row5") +moveSpeed = 30.0 [node name="StagModel7" parent="Row4" instance=ExtResource("3_um2nx")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1, 0, 0) @@ -105,10 +112,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1, 0, 0) [node name="StagModel8" parent="Row4" instance=ExtResource("3_um2nx")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1, 0, 0) -[node name="Row5" type="Area3D" parent="." node_paths=PackedStringArray("lookAt")] +[node name="Row5" type="Area3D" parent="." node_paths=PackedStringArray("lookAt") groups=["sleigh"]] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 19.6) script = ExtResource("5_uly3x") lookAt = NodePath("../Target") +moveSpeed = 30.0 [node name="RudolphModel" parent="Row5" instance=ExtResource("6_u6v0i")] @@ -122,8 +130,8 @@ script = ExtResource("7_e53b3") moveSpeed = 20.0 topBound = 15.0 bottomBound = -30.0 -leftBound = -40.0 -rightBound = 40.0 +leftBound = -60.0 +rightBound = 60.0 [node name="MeshInstance3D" type="MeshInstance3D" parent="Target"] visible = false diff --git a/Scenes/Models/santaModel.tscn b/Scenes/Models/santaModel.tscn index 8c49358..ddc34e3 100644 --- a/Scenes/Models/santaModel.tscn +++ b/Scenes/Models/santaModel.tscn @@ -1,5 +1,6 @@ -[gd_scene load_steps=107 format=4 uid="uid://dq3jre5xfk2qs"] +[gd_scene load_steps=108 format=4 uid="uid://dq3jre5xfk2qs"] +[ext_resource type="Script" path="res://Scripts/Santa.gd" id="1_aiyyw"] [ext_resource type="Texture2D" uid="uid://0lvw3hp0m8cv" path="res://Models/Santa/characters/Santa_santa_texture.png" id="1_pr6cn"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n5wch"] @@ -69912,6 +69913,7 @@ _data = { } [node name="SantaModel" type="Node3D"] +script = ExtResource("1_aiyyw") [node name="Rig" type="Node3D" parent="."] @@ -69927,281 +69929,281 @@ bones/1/name = "hips" bones/1/parent = 0 bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0) bones/1/enabled = true -bones/1/position = Vector3(9.46256e-08, 0.481283, -0.396889) -bones/1/rotation = Quaternion(-0.0523359, 0.00120668, -6.32493e-05, 0.998629) +bones/1/position = Vector3(0, 0.392064, 0) +bones/1/rotation = Quaternion(0, -1.19209e-07, 0, 1) bones/1/scale = Vector3(1, 1, 1) bones/2/name = "spine" bones/2/parent = 1 bones/2/rest = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, 0, 0.191978, 0) bones/2/enabled = true bones/2/position = Vector3(0, 0.191978, 0) -bones/2/rotation = Quaternion(1.86265e-09, -5.86553e-11, -1.32349e-23, 1) +bones/2/rotation = Quaternion(0, 7.10543e-15, 0, 1) bones/2/scale = Vector3(1, 1, 1) bones/3/name = "chest" bones/3/parent = 2 bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374988, 0) bones/3/enabled = true bones/3/position = Vector3(0, 0.374988, 0) -bones/3/rotation = Quaternion(0.0523358, -1.93761e-10, 0.000126491, 0.99863) +bones/3/rotation = Quaternion(0, 0, 0, 1) bones/3/scale = Vector3(1, 1, 1) bones/4/name = "upperarm.l" bones/4/parent = 3 bones/4/rest = Transform3D(0.0572842, 0.998357, -3.57628e-07, -3.57628e-07, 4.76837e-07, 1, 0.998357, -0.0572841, 4.76837e-07, 0.212007, 0.134132, 8.40246e-08) bones/4/enabled = true -bones/4/position = Vector3(0.212007, 0.134132, 1.14632e-07) -bones/4/rotation = Quaternion(-0.328062, -0.17764, -0.798862, 0.471846) +bones/4/position = Vector3(0.212007, 0.134132, 8.40246e-08) +bones/4/rotation = Quaternion(-0.587952, -0.108446, -0.645398, 0.475408) bones/4/scale = Vector3(0.999999, 0.999999, 1) bones/5/name = "lowerarm.l" bones/5/parent = 4 bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87045e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07) bones/5/enabled = true bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07) -bones/5/rotation = Quaternion(2.92185e-08, -2.87155e-08, -0.492867, 0.870105) +bones/5/rotation = Quaternion(1.17522e-08, -4.73552e-08, -0.497385, 0.86753) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "wrist.l" bones/6/parent = 5 bones/6/rest = Transform3D(0.998579, -0.0532972, -6.01854e-10, 0.0532972, 0.998579, 1.78776e-10, 5.9147e-10, -2.10599e-10, 1, 8.71929e-09, 0.260044, -1.50195e-10) bones/6/enabled = true bones/6/position = Vector3(8.71929e-09, 0.260044, -1.50195e-10) -bones/6/rotation = Quaternion(1.49226e-08, -4.55616e-09, 0.0266581, 0.999645) +bones/6/rotation = Quaternion(-7.34669e-09, -7.94499e-09, 0.0266581, 0.999645) bones/6/scale = Vector3(1, 1, 1) bones/7/name = "hand.l" bones/7/parent = 6 bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16) bones/7/enabled = true bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16) -bones/7/rotation = Quaternion(-0.142186, -0.426849, -0.170465, 0.876656) +bones/7/rotation = Quaternion(-0.316677, -0.347579, 0.228998, 0.852329) bones/7/scale = Vector3(1, 1, 1) bones/8/name = "handslot.l" bones/8/parent = 7 bones/8/rest = Transform3D(-1.19209e-07, 1, -2.22045e-16, -1, -1.19209e-07, -4.55307e-09, -4.55307e-09, -2.22045e-16, 1, 8.34815e-10, 0.0961251, -0.0575001) bones/8/enabled = true -bones/8/position = Vector3(-4.38687e-08, 0.0961251, -0.0575) -bones/8/rotation = Quaternion(0.127513, -0.00592942, -0.502012, 0.855389) +bones/8/position = Vector3(8.34801e-10, 0.096125, -0.0575) +bones/8/rotation = Quaternion(-3.6586e-09, 6.87811e-09, -0.707107, 0.707107) bones/8/scale = Vector3(1, 1, 1) bones/9/name = "upperarm.r" bones/9/parent = 3 bones/9/rest = Transform3D(0.0572841, -0.998357, 4.47035e-07, 5.06639e-07, 4.17232e-07, 1, -0.998357, -0.0572842, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08) bones/9/enabled = true -bones/9/position = Vector3(-0.212007, 0.134132, 5.42713e-08) -bones/9/rotation = Quaternion(-0.479549, 0.131688, 0.751159, 0.434109) -bones/9/scale = Vector3(0.999999, 0.999999, 1) +bones/9/position = Vector3(-0.212007, 0.134132, 8.40246e-08) +bones/9/rotation = Quaternion(-0.580281, 0.158285, 0.666053, 0.441127) +bones/9/scale = Vector3(1, 0.999999, 1) bones/10/name = "lowerarm.r" bones/10/parent = 9 bones/10/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87045e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07) bones/10/enabled = true bones/10/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07) -bones/10/rotation = Quaternion(-3.00824e-09, 7.35394e-08, 0.595268, 0.803528) +bones/10/rotation = Quaternion(8.19857e-09, 4.56512e-08, 0.424971, 0.905207) bones/10/scale = Vector3(1, 1, 1) bones/11/name = "wrist.r" bones/11/parent = 10 bones/11/rest = Transform3D(0.998579, 0.0532972, 6.01854e-10, -0.0532972, 0.998579, 1.78776e-10, -5.9147e-10, -2.10599e-10, 1, -8.71838e-09, 0.260044, -1.50195e-10) bones/11/enabled = true bones/11/position = Vector3(-8.71838e-09, 0.260044, -1.50195e-10) -bones/11/rotation = Quaternion(7.44986e-09, 3.82379e-09, -0.0266581, 0.999645) +bones/11/rotation = Quaternion(-7.34669e-09, 7.94499e-09, -0.0266581, 0.999645) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "hand.r" bones/12/parent = 11 bones/12/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16) bones/12/enabled = true bones/12/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16) -bones/12/rotation = Quaternion(-0.0424276, -0.0386547, 0.123624, 0.990668) +bones/12/rotation = Quaternion(-0.350236, 0.291473, -0.196762, 0.868138) bones/12/scale = Vector3(1, 1, 1) bones/13/name = "handslot.r" bones/13/parent = 12 bones/13/rest = Transform3D(-1.19209e-07, -1, 2.22045e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001) bones/13/enabled = true -bones/13/position = Vector3(1.22037e-08, 0.0961252, -0.0575) -bones/13/rotation = Quaternion(0.0963325, 0.193959, 0.523067, 0.824319) +bones/13/position = Vector3(-8.34843e-10, 0.0961252, -0.0575) +bones/13/rotation = Quaternion(-1.02444e-09, -4.24391e-09, 0.707107, 0.707107) bones/13/scale = Vector3(1, 1, 1) bones/14/name = "head" bones/14/parent = 3 bones/14/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.268797, 0) bones/14/enabled = true bones/14/position = Vector3(0, 0.268797, 0) -bones/14/rotation = Quaternion(0, 1.92516e-17, 1.11022e-16, 1) +bones/14/rotation = Quaternion(0, 0, 0, 1) bones/14/scale = Vector3(1, 1, 1) bones/15/name = "upperleg.l" bones/15/parent = 1 bones/15/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08) bones/15/enabled = true -bones/15/position = Vector3(0.14729, 0.0843593, 0.0227735) -bones/15/rotation = Quaternion(0.758099, 0.0147022, -0.131127, 0.638651) +bones/15/position = Vector3(0.170945, 0.113587, 1.39233e-08) +bones/15/rotation = Quaternion(0.995891, -1.28408e-07, -1.6118e-08, 0.0905607) bones/15/scale = Vector3(1, 1, 1) bones/16/name = "lowerleg.l" bones/16/parent = 15 bones/16/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09) bones/16/enabled = true bones/16/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09) -bones/16/rotation = Quaternion(0.589632, 5.32846e-08, -4.06521e-07, 0.807672) +bones/16/rotation = Quaternion(0.29132, 6.60488e-08, -2.02312e-07, 0.956626) bones/16/scale = Vector3(1, 1, 1) bones/17/name = "foot.l" bones/17/parent = 16 bones/17/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10) bones/17/enabled = true bones/17/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10) -bones/17/rotation = Quaternion(-0.620604, 0.093717, -0.0166513, 0.778325) +bones/17/rotation = Quaternion(-0.554911, -3.32515e-08, 7.40745e-09, 0.83191) bones/17/scale = Vector3(1, 1, 0.999999) bones/18/name = "toes.l" bones/18/parent = 17 bones/18/rest = Transform3D(-1, 1.3329e-07, 6.94339e-08, 4.25341e-08, 0.694104, -0.719875, -1.44146e-07, -0.71987, -0.694109, -1.51142e-08, 0.16565, 5.17173e-09) bones/18/enabled = true bones/18/position = Vector3(-1.51142e-08, 0.16565, 5.17173e-09) -bones/18/rotation = Quaternion(-3.49355e-05, 0.920141, -0.391587, 7.91663e-06) -bones/18/scale = Vector3(1, 0.999997, 1) +bones/18/rotation = Quaternion(3.45236e-08, 0.920235, -0.391366, 7.00252e-08) +bones/18/scale = Vector3(1, 0.999998, 1) bones/19/name = "upperleg.r" bones/19/parent = 1 bones/19/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08) bones/19/enabled = true -bones/19/position = Vector3(-0.14905, 0.0843175, 0.0232807) -bones/19/rotation = Quaternion(0.763422, -0.0379927, 0.0759445, 0.640293) +bones/19/position = Vector3(-0.170945, 0.113587, 1.39233e-08) +bones/19/rotation = Quaternion(0.995891, 1.34625e-07, -2.73067e-08, 0.0905607) bones/19/scale = Vector3(1, 1, 1) bones/20/name = "lowerleg.r" bones/20/parent = 19 bones/20/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09) bones/20/enabled = true bones/20/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09) -bones/20/rotation = Quaternion(0.592486, -6.54572e-08, 4.17286e-07, 0.80558) +bones/20/rotation = Quaternion(0.29132, -6.60488e-08, 2.02312e-07, 0.956626) bones/20/scale = Vector3(1, 1, 1) bones/21/name = "foot.r" bones/21/parent = 20 bones/21/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10) bones/21/enabled = true bones/21/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10) -bones/21/rotation = Quaternion(-0.625361, -0.0272684, 0.0106324, 0.779786) +bones/21/rotation = Quaternion(-0.554911, 1.98049e-07, -7.89184e-08, 0.83191) bones/21/scale = Vector3(1, 1, 0.999999) bones/22/name = "toes.r" bones/22/parent = 21 bones/22/rest = Transform3D(-1, 8.95136e-08, 1.0214e-07, -1.1395e-08, 0.694104, -0.719875, -1.35334e-07, -0.71987, -0.694109, 2.13058e-10, 0.16565, 5.17174e-09) bones/22/enabled = true bones/22/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09) -bones/22/rotation = Quaternion(-5.04778e-06, 0.92014, -0.391589, 1.19389e-06) -bones/22/scale = Vector3(1, 0.999997, 1) +bones/22/rotation = Quaternion(-4.8799e-09, 0.920235, -0.391366, 5.32842e-08) +bones/22/scale = Vector3(1, 0.999998, 1) bones/23/name = "kneeIK.l" bones/23/parent = 0 bones/23/rest = Transform3D(1, -2.59151e-07, -3.89414e-07, -3.89414e-07, 0, -1, 2.59151e-07, 1, 0, 0.170945, 0.29231, 0.575812) bones/23/enabled = true -bones/23/position = Vector3(0.309719, 0.775925, 0.214738) -bones/23/rotation = Quaternion(0.705883, 0.0415748, -0.0415751, 0.705884) +bones/23/position = Vector3(0.170945, 0.29231, 0.575812) +bones/23/rotation = Quaternion(0.707107, -2.29302e-07, -4.60552e-08, 0.707107) bones/23/scale = Vector3(1, 1, 1) bones/24/name = "control-toe-roll.l" bones/24/parent = 0 bones/24/rest = Transform3D(1, 1.99485e-07, -3.55271e-14, 3.55271e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789) bones/24/enabled = true -bones/24/position = Vector3(0.217508, 0.0259903, 0.244233) -bones/24/rotation = Quaternion(-0.705884, 0.0415749, 0.0415749, 0.705884) +bones/24/position = Vector3(0.170945, 0.0259903, 0.245789) +bones/24/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) bones/24/scale = Vector3(1, 1, 1) bones/25/name = "control-heel-roll.l" bones/25/parent = 24 bones/25/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, -2.42861e-15) bones/25/enabled = true -bones/25/position = Vector3(1.94581e-08, 0.351249, 0.22588) -bones/25/rotation = Quaternion(4.57647e-09, 0.395783, 0.918344, -6.9099e-10) +bones/25/position = Vector3(1.94581e-08, 0.362833, -2.42861e-15) +bones/25/rotation = Quaternion(7.10544e-15, -1.38321e-22, 1, -2.33983e-34) bones/25/scale = Vector3(1, 1, 1) bones/26/name = "control-foot-roll.l" bones/26/parent = 25 bones/26/rest = Transform3D(-1, -2.70243e-08, -2.14593e-07, -1.35722e-07, -0.694106, 0.719873, -1.68404e-07, 0.719873, 0.694106, -1.11482e-08, 0.213436, -2.50942e-15) bones/26/enabled = true -bones/26/position = Vector3(3.75294e-09, 0.213436, 0) -bones/26/rotation = Quaternion(-1.04045e-07, 0.391084, 0.920355, -2.95179e-08) +bones/26/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15) +bones/26/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08) bones/26/scale = Vector3(1, 1, 1) bones/27/name = "heelIK.l" bones/27/parent = 26 bones/27/rest = Transform3D(1, 1.74656e-07, -7.54001e-08, -6.69512e-08, 0.694106, 0.719873, 1.78066e-07, -0.719873, 0.694106, 8.58988e-09, 0.16565, -5.09137e-09) bones/27/enabled = true bones/27/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09) -bones/27/rotation = Quaternion(-0.391084, -7.05724e-08, -6.64633e-08, 0.920355) +bones/27/rotation = Quaternion(-0.391084, -6.885e-08, -6.56288e-08, 0.920355) bones/27/scale = Vector3(1, 1, 1) bones/28/name = "IK-foot.l" bones/28/parent = 26 bones/28/rest = Transform3D(1, -6.21725e-15, 3.89414e-07, -6.21725e-15, -1, 1.72934e-22, 3.89414e-07, -2.59402e-21, -1, 8.58988e-09, 0.16565, -5.09137e-09) bones/28/enabled = true bones/28/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09) -bones/28/rotation = Quaternion(1, -1.12144e-11, 1.94698e-07, 2.32831e-10) +bones/28/rotation = Quaternion(1, -3.10863e-15, 1.94707e-07, -3.45869e-22) bones/28/scale = Vector3(1, 1, 1) bones/29/name = "IK-toe.l" bones/29/parent = 25 bones/29/rest = Transform3D(1, 3.89339e-08, -1.3482e-16, -3.89339e-08, 1, -2.71393e-22, 1.3482e-16, 2.76642e-22, 1, -4.55695e-09, -7.95029e-10, -1.86265e-09) bones/29/enabled = true bones/29/position = Vector3(-4.55695e-09, -7.95029e-10, -1.86265e-09) -bones/29/rotation = Quaternion(-2.34993e-17, -1.20715e-09, -2.20235e-08, 1) +bones/29/rotation = Quaternion(1.37009e-22, -6.74098e-17, -1.94669e-08, 1) bones/29/scale = Vector3(1, 1, 1) bones/30/name = "kneeIK.r" bones/30/parent = 0 bones/30/rest = Transform3D(1, -2.59151e-07, 1.50996e-07, 1.50996e-07, 0, -1, 2.59151e-07, 1, 0, -0.170945, 0.29231, 0.575812) bones/30/enabled = true -bones/30/position = Vector3(-0.255409, 0.775925, 0.210929) +bones/30/position = Vector3(-0.170945, 0.29231, 0.575812) bones/30/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107) bones/30/scale = Vector3(1, 1, 1) bones/31/name = "control-toe-roll.r" bones/31/parent = 0 bones/31/rest = Transform3D(1, 1.99485e-07, 0, 0, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789) bones/31/enabled = true -bones/31/position = Vector3(-0.233068, 0.0259903, 0.242816) -bones/31/rotation = Quaternion(-0.705347, -0.049852, -0.049852, 0.705347) +bones/31/position = Vector3(-0.170945, 0.0259903, 0.245789) +bones/31/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) bones/31/scale = Vector3(1, 1, 1) bones/32/name = "control-heel-roll.r" bones/32/parent = 31 bones/32/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, 2.42861e-15) bones/32/enabled = true -bones/32/position = Vector3(1.94581e-08, 0.351249, 0.22588) -bones/32/rotation = Quaternion(3.29937e-09, 0.395783, 0.918344, 4.23345e-10) +bones/32/position = Vector3(1.94581e-08, 0.362833, 2.42861e-15) +bones/32/rotation = Quaternion(7.10544e-15, -1.38321e-22, 1, -2.33983e-34) bones/32/scale = Vector3(1, 1, 1) bones/33/name = "control-foot-roll.r" bones/33/parent = 32 bones/33/rest = Transform3D(-1, -2.70242e-08, -2.14593e-07, -1.35722e-07, -0.694106, 0.719873, -1.68404e-07, 0.719873, 0.694106, 3.75294e-09, 0.213436, 0) bones/33/enabled = true -bones/33/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15) -bones/33/rotation = Quaternion(-1.05496e-07, 0.391084, 0.920355, -2.61229e-08) +bones/33/position = Vector3(3.75294e-09, 0.213436, 0) +bones/33/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08) bones/33/scale = Vector3(1, 1, 1) bones/34/name = "heelIK.r" bones/34/parent = 33 bones/34/rest = Transform3D(1, 1.74656e-07, -7.54001e-08, -6.69511e-08, 0.694106, 0.719873, 1.78066e-07, -0.719873, 0.694106, -6.31128e-09, 0.16565, 1.36608e-09) bones/34/enabled = true bones/34/position = Vector3(-6.31128e-09, 0.16565, 1.36608e-09) -bones/34/rotation = Quaternion(-0.391084, -6.71588e-08, -6.34937e-08, 0.920355) +bones/34/rotation = Quaternion(-0.391084, -6.885e-08, -6.56288e-08, 0.920355) bones/34/scale = Vector3(1, 1, 1) bones/35/name = "IK-foot.r" bones/35/parent = 33 bones/35/rest = Transform3D(1, 8.88173e-16, 3.89414e-07, 8.88173e-16, -1, -1.21054e-21, 3.89414e-07, 1.55641e-21, -1, -2.12124e-08, 0.16565, 1.36608e-09) bones/35/enabled = true bones/35/position = Vector3(-2.12124e-08, 0.16565, 1.36608e-09) -bones/35/rotation = Quaternion(1, -3.7031e-09, 1.94661e-07, -7.21021e-16) +bones/35/rotation = Quaternion(1, 4.44087e-16, 1.94707e-07, -3.05102e-30) bones/35/scale = Vector3(1, 1, 1) bones/36/name = "IK-toe.r" bones/36/parent = 32 bones/36/rest = Transform3D(1, 3.89338e-08, -1.3482e-16, -3.89338e-08, 1, -2.71392e-22, 1.3482e-16, 2.76642e-22, 1, -4.55695e-09, 7.95036e-10, -1.86265e-09) bones/36/enabled = true bones/36/position = Vector3(-4.55695e-09, 7.95036e-10, -1.86265e-09) -bones/36/rotation = Quaternion(8.99737e-16, 5.93744e-10, -1.62611e-08, 1) +bones/36/rotation = Quaternion(1.37009e-22, -6.74099e-17, -1.94669e-08, 1) bones/36/scale = Vector3(1, 1, 1) bones/37/name = "elbowIK.l" bones/37/parent = 0 bones/37/rest = Transform3D(1, 2.05896e-07, -3.55271e-14, 3.55271e-14, 0, 1, 2.05896e-07, -1, 0, 0.453507, 1.10676, -0.588859) bones/37/enabled = true -bones/37/position = Vector3(1.34279, 1.06752, -0.926714) +bones/37/position = Vector3(0.453507, 1.10676, -0.588859) bones/37/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) bones/37/scale = Vector3(1, 1, 1) bones/38/name = "handIK.l" bones/38/parent = 0 bones/38/rest = Transform3D(-2.38419e-07, 1, 0, 0, 0, 1, 1, 2.38419e-07, 0, 0.713181, 1.10676, 2.54914e-07) bones/38/enabled = true -bones/38/position = Vector3(0.46357, 0.852489, -0.312663) -bones/38/rotation = Quaternion(0.530303, 0.193971, 0.775151, 0.283363) +bones/38/position = Vector3(0.520841, 0.788312, 0.0370294) +bones/38/rotation = Quaternion(0.794627, -1.2666e-07, 0.607098, -5.96046e-08) bones/38/scale = Vector3(1, 1, 1) bones/39/name = "elbowIK.r" bones/39/parent = 0 bones/39/rest = Transform3D(1, 2.05896e-07, -3.55271e-14, 3.55271e-14, 0, 1, 2.05896e-07, -1, 0, -0.453507, 1.10676, -0.58886) bones/39/enabled = true -bones/39/position = Vector3(-0.883338, 0.906864, -0.926714) +bones/39/position = Vector3(-0.453507, 1.10676, -0.58886) bones/39/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) bones/39/scale = Vector3(1, 1, 1) bones/40/name = "handIK.r" bones/40/parent = 0 bones/40/rest = Transform3D(1.19209e-07, -1, -1.19209e-07, 0, -1.19209e-07, 1, -1, -1.19209e-07, 0, -0.713182, 1.10676, -8.51573e-08) bones/40/enabled = true -bones/40/position = Vector3(-0.418362, 0.861552, -0.316895) -bones/40/rotation = Quaternion(0.229297, -0.384624, -0.875717, 0.180577) +bones/40/position = Vector3(-0.539244, 0.783579, 0.0597369) +bones/40/rotation = Quaternion(0.758253, 1.82539e-07, -0.651961, 1.11759e-08) bones/40/scale = Vector3(1, 1, 1) [node name="Santa_ArmLeft" type="MeshInstance3D" parent="Rig/Skeleton3D"] diff --git a/Scenes/Models/sleighModel.tscn b/Scenes/Models/sleighModel.tscn index dee8bc7..9b801bf 100644 --- a/Scenes/Models/sleighModel.tscn +++ b/Scenes/Models/sleighModel.tscn @@ -208,7 +208,8 @@ skeleton = NodePath("") [node name="OmniLight3D" type="OmniLight3D" parent="LightRight"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000150859, -0.0125769, 0.00308847) light_color = Color(1, 1, 0.470588, 1) -omni_range = 2.0 +light_energy = 1.1 +omni_range = 3.0 [node name="LightLeft" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.40925, 1.05346, -0.536815) @@ -219,4 +220,5 @@ skeleton = NodePath("") [node name="OmniLight3D" type="OmniLight3D" parent="LightLeft"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000150859, -0.0125769, 0.00308847) light_color = Color(1, 1, 0.470588, 1) -omni_range = 2.0 +light_energy = 1.1 +omni_range = 3.0 diff --git a/Scenes/Models/stagModel.tscn b/Scenes/Models/stagModel.tscn index 14a9e1c..e830310 100644 --- a/Scenes/Models/stagModel.tscn +++ b/Scenes/Models/stagModel.tscn @@ -4161,8 +4161,8 @@ bones/0/name = "Body" bones/0/parent = -1 bones/0/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.729656, 0.00139916) bones/0/enabled = true -bones/0/position = Vector3(0, 0.729656, 0.00139916) -bones/0/rotation = Quaternion(0, 0, 0, 1) +bones/0/position = Vector3(-1.22016e-10, 0.722574, 0.00493994) +bones/0/rotation = Quaternion(-0.00143108, 0, 7.83697e-19, 0.999999) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "Back" bones/1/parent = 0 @@ -4197,28 +4197,28 @@ bones/5/parent = 4 bones/5/rest = Transform3D(1, 3.00666e-06, 2.01324e-06, -1.00435e-06, 0.765154, -0.643847, -3.47627e-06, 0.643847, 0.765154, 5.4512e-13, 0.622662, -1.68753e-14) bones/5/enabled = true bones/5/position = Vector3(5.4512e-13, 0.622662, -1.68753e-14) -bones/5/rotation = Quaternion(0.34267, 1.46082e-06, -1.06738e-06, 0.939456) +bones/5/rotation = Quaternion(0.343981, -0.00576681, 0.0129812, 0.938869) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "Neck2" bones/6/parent = 5 bones/6/rest = Transform3D(1, 5.00231e-08, -8.58877e-08, -5.52436e-08, 0.998082, -0.0619003, 8.26266e-08, 0.0619003, 0.998082, 1.38071e-13, 0.439399, -4.45034e-08) bones/6/enabled = true bones/6/position = Vector3(1.38071e-13, 0.439399, -4.45034e-08) -bones/6/rotation = Quaternion(0.030965, -4.21488e-08, -2.63293e-08, 0.999521) +bones/6/rotation = Quaternion(0.0320023, 0.00270168, 0.00745286, 0.999456) bones/6/scale = Vector3(1, 1, 1) bones/7/name = "Neck3" bones/7/parent = 6 bones/7/rest = Transform3D(1, 2.19625e-07, 3.19666e-08, -2.14262e-07, 0.992897, -0.118975, -5.78696e-08, 0.118975, 0.992897, -1.61609e-13, 0.524681, 6.1041e-08) bones/7/enabled = true bones/7/position = Vector3(-1.61609e-13, 0.524681, 6.1041e-08) -bones/7/rotation = Quaternion(0.0595936, 2.2499e-08, -1.08665e-07, 0.998223) +bones/7/rotation = Quaternion(0.0601954, 0.00298574, 0.0114183, 0.998117) bones/7/scale = Vector3(1, 1, 1) bones/8/name = "Head" bones/8/parent = 7 bones/8/rest = Transform3D(1, -1.57949e-06, -1.50163e-06, 1.57949e-06, 0.0505053, 0.998724, -1.50163e-06, -0.998724, 0.0505053, -1.00303e-12, 0.496624, -9.51264e-08) bones/8/enabled = true bones/8/position = Vector3(-1.00303e-12, 0.496624, -9.51264e-08) -bones/8/rotation = Quaternion(-0.689019, 5.81104e-14, 1.08969e-06, 0.724743) +bones/8/rotation = Quaternion(-0.668043, 0.00838309, -0.00893597, 0.744022) bones/8/scale = Vector3(1, 1, 1) bones/9/name = "Stag_Horns" bones/9/parent = 8 @@ -4239,14 +4239,14 @@ bones/11/parent = 10 bones/11/rest = Transform3D(0.130873, 0.990203, 0.0486864, 0.991315, -0.131342, 0.00654064, 0.0128711, 0.0474076, -0.998793, -3.39122e-07, 0.159781, -2.31284e-07) bones/11/enabled = true bones/11/position = Vector3(-3.39122e-07, 0.159781, -2.31284e-07) -bones/11/rotation = Quaternion(0.751833, 0.658896, 0.0204692, 0.0135891) +bones/11/rotation = Quaternion(0.751682, 0.658662, 0.0266706, 0.020674) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "FrontLowerLeg.L" bones/12/parent = 11 bones/12/rest = Transform3D(-1, -6.67109e-08, 4.43745e-06, 6.44049e-07, 0.987121, 0.15998, -4.39096e-06, 0.15998, -0.98712, -1.16734e-07, 0.984828, 7.39191e-08) bones/12/enabled = true bones/12/position = Vector3(-1.16734e-07, 0.984828, 7.39191e-08) -bones/12/rotation = Quaternion(1.44824e-07, 0.996775, 0.0802486, 2.21425e-06) +bones/12/rotation = Quaternion(1.86699e-07, 0.994635, 0.10345, 2.20953e-06) bones/12/scale = Vector3(1, 1, 1) bones/13/name = "FrontShoulder.R" bones/13/parent = 3 @@ -4260,70 +4260,70 @@ bones/14/parent = 13 bones/14/rest = Transform3D(0.130873, -0.990203, -0.0486868, -0.991315, -0.131342, 0.00654065, -0.0128712, 0.047408, -0.998793, -4.3482e-07, 0.159781, -5.7321e-08) bones/14/enabled = true bones/14/position = Vector3(-4.3482e-07, 0.159781, -5.7321e-08) -bones/14/rotation = Quaternion(0.751832, -0.658896, -0.0204693, 0.0135892) +bones/14/rotation = Quaternion(0.751682, -0.658662, -0.0266708, 0.0206741) bones/14/scale = Vector3(1, 1, 1) bones/15/name = "FrontLowerLeg.R" bones/15/parent = 14 bones/15/rest = Transform3D(-1, 6.36446e-08, -4.43692e-06, -6.46996e-07, 0.987121, 0.159981, 4.38996e-06, 0.159981, -0.98712, 4.64463e-08, 0.984829, -5.8441e-08) bones/15/enabled = true bones/15/position = Vector3(4.64463e-08, 0.984829, -5.8441e-08) -bones/15/rotation = Quaternion(-1.4633e-07, 0.996775, 0.0802491, -2.21386e-06) +bones/15/rotation = Quaternion(-1.8862e-07, 0.99463, 0.103496, -2.20925e-06) bones/15/scale = Vector3(1, 1, 1) bones/16/name = "BackShoulder.L" bones/16/parent = 1 bones/16/rest = Transform3D(0.106945, 0.994255, 0.00451833, 0.354498, -0.0423758, 0.934097, 0.928921, -0.098295, -0.356993, 0.192836, 0.346923, -0.00533868) bones/16/enabled = true bones/16/position = Vector3(0.192836, 0.346923, -0.00533868) -bones/16/rotation = Quaternion(0.61366, 0.549471, 0.380276, -0.420588) +bones/16/rotation = Quaternion(0.613934, 0.54814, 0.380052, -0.422124) bones/16/scale = Vector3(1, 1, 1) bones/17/name = "BackLeg.L" bones/17/parent = 16 bones/17/rest = Transform3D(0.105798, 0.949992, 0.293803, 0.994387, -0.101075, -0.0312577, 1.57952e-06, 0.295461, -0.955355, 1.93571e-07, 0.197153, 9.31463e-08) bones/17/enabled = true bones/17/position = Vector3(1.93571e-07, 0.197153, 9.31463e-08) -bones/17/rotation = Quaternion(0.735226, 0.661151, 0.0999028, 0.111095) +bones/17/rotation = Quaternion(0.735619, 0.660645, 0.0999021, 0.111496) bones/17/scale = Vector3(1, 0.999999, 1) bones/18/name = "BackUpperLeg.L" bones/18/parent = 17 bones/18/rest = Transform3D(1, -8.81673e-08, -7.53899e-08, -6.03079e-08, 0.16004, -0.98711, 9.90963e-08, 0.98711, 0.16004, -4.8008e-08, 0.752231, 6.61049e-08) bones/18/enabled = true bones/18/position = Vector3(-4.8008e-08, 0.752231, 6.61049e-08) -bones/18/rotation = Quaternion(0.648059, -5.7242e-08, 9.14217e-09, 0.76159) +bones/18/rotation = Quaternion(0.651492, -4.08535e-05, 0.000694417, 0.758655) bones/18/scale = Vector3(1, 1, 1) bones/19/name = "BackLowerLeg.L" bones/19/parent = 18 bones/19/rest = Transform3D(-1, 4.48845e-07, 1.65083e-06, -1.47069e-06, 0.267408, -0.963583, -8.73947e-07, -0.963582, -0.267409, -9.1743e-09, 1.1454, 2.95057e-08) bones/19/enabled = true bones/19/position = Vector3(-9.1743e-09, 1.1454, 2.95057e-08) -bones/19/rotation = Quaternion(-3.20971e-07, 0.796055, -0.605224, 7.9277e-07) +bones/19/rotation = Quaternion(-0.000346025, 0.792376, -0.610033, -0.000262047) bones/19/scale = Vector3(1, 0.999999, 1) bones/20/name = "BackShoulder.R" bones/20/parent = 1 bones/20/rest = Transform3D(0.106942, -0.994256, -0.00451976, -0.354497, -0.0423758, 0.934097, -0.928922, -0.0982915, -0.356993, -0.192836, 0.346923, -0.00533826) bones/20/enabled = true bones/20/position = Vector3(-0.192836, 0.346923, -0.00533826) -bones/20/rotation = Quaternion(0.613659, -0.549471, -0.380277, -0.420587) +bones/20/rotation = Quaternion(0.613933, -0.54814, -0.380054, -0.422123) bones/20/scale = Vector3(1, 1, 1) bones/21/name = "BackLeg.R" bones/21/parent = 20 bones/21/rest = Transform3D(0.105798, -0.949993, -0.293803, -0.994387, -0.101075, -0.0312586, -8.04663e-07, 0.295461, -0.955355, 1.46641e-07, 0.197154, 3.24188e-08) bones/21/enabled = true bones/21/position = Vector3(1.46641e-07, 0.197154, 3.24188e-08) -bones/21/rotation = Quaternion(0.735226, -0.661151, -0.0999027, 0.111095) +bones/21/rotation = Quaternion(0.735755, -0.660471, -0.0999035, 0.111635) bones/21/scale = Vector3(1, 1, 1) bones/22/name = "BackUpperLeg.R" bones/22/parent = 21 bones/22/rest = Transform3D(1, 3.29897e-07, -2.12223e-07, -2.62284e-07, 0.160038, -0.987111, -2.91681e-07, 0.987111, 0.160038, -8.7009e-08, 0.752232, 2.06719e-08) bones/22/enabled = true bones/22/position = Vector3(-8.7009e-08, 0.752232, 2.06719e-08) -bones/22/rotation = Quaternion(0.648059, 2.60877e-08, -1.94223e-07, 0.76159) +bones/22/rotation = Quaternion(0.651493, 4.0819e-05, -0.000694559, 0.758654) bones/22/scale = Vector3(1, 1, 1) bones/23/name = "BackLowerLeg.R" bones/23/parent = 22 bones/23/rest = Transform3D(-1, -2.50076e-07, -1.62962e-06, 1.50341e-06, 0.267405, -0.963584, 6.7674e-07, -0.963583, -0.267406, -1.11277e-08, 1.1454, -9.67037e-09) bones/23/enabled = true bones/23/position = Vector3(-1.11277e-08, 1.1454, -9.67037e-09) -bones/23/rotation = Quaternion(3.93729e-07, 0.796055, -0.605225, -7.24274e-07) +bones/23/rotation = Quaternion(0.00034607, 0.792376, -0.610033, 0.000262094) bones/23/scale = Vector3(1, 0.999999, 1) bones/24/name = "Tail1" bones/24/parent = 1 @@ -4344,7 +4344,7 @@ bones/26/parent = 25 bones/26/rest = Transform3D(1, -2.07526e-07, -1.55304e-07, 2.49478e-07, 0.608001, 0.793937, -7.03375e-08, -0.793937, 0.608001, 6.03961e-14, 0.143927, -5.96046e-08) bones/26/enabled = true bones/26/position = Vector3(6.03961e-14, 0.143927, -5.96046e-08) -bones/26/rotation = Quaternion(-0.442719, -2.36897e-08, 1.27418e-07, 0.896661) +bones/26/rotation = Quaternion(-0.440225, 0.0748777, 0.0750006, 0.891611) bones/26/scale = Vector3(1, 1, 1) bones/27/name = "PoleTargetBack.L" bones/27/parent = 0 @@ -4432,7 +4432,7 @@ bones/38/rotation = Quaternion(-1.80387e-08, 0.9998, 0.0199896, -4.33039e-07) bones/38/scale = Vector3(1, 1, 1) [node name="Stag_Horns" type="BoneAttachment3D" parent="AnimalArmature/Skeleton3D"] -transform = Transform3D(1, -1.96565e-10, -1.4893e-11, 1.9088e-10, 1, -4.76837e-07, 1.67688e-11, 3.57628e-07, 1, -0.00524999, 3.97715, 2.3284) +transform = Transform3D(0.999021, 0.0265687, 0.0353765, -0.0288322, 0.997463, 0.0650896, -0.0335574, -0.0660459, 0.997252, 0.0729685, 3.98915, 2.30357) bone_name = "Stag_Horns" bone_idx = 9 diff --git a/Scenes/UI/MainMenu.tscn b/Scenes/UI/MainMenu.tscn index ba2d79b..25d378a 100644 --- a/Scenes/UI/MainMenu.tscn +++ b/Scenes/UI/MainMenu.tscn @@ -207,10 +207,10 @@ resource_local_to_scene = true render_priority = 0 shader = ExtResource("14_ww8rx") shader_parameter/detail_strength = 5.0 -shader_parameter/scroll_speed = 0.9 -shader_parameter/fire_height = 0.5 +shader_parameter/scroll_speed = 1.1 +shader_parameter/fire_height = 1.0 shader_parameter/fire_shape = 1.5 -shader_parameter/fire_thickness = 0.5 +shader_parameter/fire_thickness = 0.7 shader_parameter/fire_sharpness = 0.5 shader_parameter/intensity = 1.6 shader_parameter/noise_octaves = 3 @@ -221,6 +221,7 @@ shader_parameter/noise_frequency = 1.5 [sub_resource type="QuadMesh" id="QuadMesh_m7i20"] material = SubResource("ShaderMaterial_rwiaw") +size = Vector2(0.4, 0.4) [sub_resource type="Environment" id="Environment_nnf8b"] ambient_light_source = 2 @@ -721,7 +722,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0, -2) [node name="Flames" type="MeshInstance3D" parent="Scene/Cabin"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.989268, 0.659707, -1.58833) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.989268, 0.459707, -1.58833) mesh = SubResource("QuadMesh_m7i20") skeleton = NodePath("../..") script = ExtResource("15_ligte") @@ -729,11 +730,11 @@ script = ExtResource("15_ligte") [node name="OmniLight3D" type="OmniLight3D" parent="Scene/Cabin"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.997079, 0.482618, -1.46874) light_color = Color(0.988235, 0.694118, 0.415686, 1) -light_size = 0.404 light_specular = 0.265 light_bake_mode = 1 shadow_enabled = true shadow_bias = 0.043 +omni_range = 2.15365 script = ExtResource("16_kldxl") flickerStrength = 0.09 moveStrength = 0.002 diff --git a/Scripts/CameraController.gd b/Scripts/CameraController.gd new file mode 100644 index 0000000..5d0a741 --- /dev/null +++ b/Scripts/CameraController.gd @@ -0,0 +1,22 @@ +class_name CameraController extends Camera3D + +@onready var santa: Santa = Sleigh.instance.get_node("SleighModel/SantaModel") + +@export var lookAt: Node3D +@export var moveSpeed: float = 20 +@export var zOffset: float = 3.6 +@export var posOffset: Vector3 = Vector3(0, 0, 0) +@export var lookOffset: Vector3 = Vector3(0, 0, 0) + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + if (City.moving): + var z: float = position.z + position = position.move_toward(lookAt.position + posOffset, moveSpeed * delta) + position.z = z + look_at(lookAt.global_position + lookOffset) + else: + global_position = santa.global_position + position.z -= 15 + position.y += 20 + look_at(santa.global_position) diff --git a/Scripts/City.gd b/Scripts/City.gd index 8c7cafc..1b96b3e 100644 --- a/Scripts/City.gd +++ b/Scripts/City.gd @@ -1,9 +1,12 @@ class_name City extends Node3D static var instance: City +static var moving: bool = true @onready var block: PackedScene = preload("res://Scenes/Gameplay/block.tscn") @onready var speedRing: PackedScene = preload("res://Scenes/Gameplay/ring.tscn") +@onready var slowRing: PackedScene = preload("res://Scenes/Gameplay/grinchRing.tscn") +@onready var deliveryMarker: PackedScene = preload("res://Scenes/Gameplay/deliveryMarker.tscn") @onready var neighborhood: Node3D = $Neighborhood @onready var ringholder: Node3D = $Rings @@ -16,11 +19,16 @@ static var instance: City var distance: float = 0 var rowIndex: int = 0 var cellSize: float -var rings: Array[SpeedRing] +var santaRings: Array[SpeedRing] +var grinchRings: Array[SpeedRing] var ringIndex: int = 0 +var delivery: Area3D +var deliveryHouse: Node3D +var deliveryRow: int = 0 func _enter_tree(): - rings.resize(6) + santaRings.resize(6) + grinchRings.resize(6) if (instance == null || !is_instance_valid(instance)): instance = self else: @@ -29,11 +37,19 @@ func _enter_tree(): # Called when the node enters the scene tree for the first time. func _ready() -> void: cellSize = blockLength * blockScale - for i in range(rings.size()): - rings[i] = speedRing.instantiate() - rings[i].scale = Vector3(5, 5, 5) - rings[i].strength = 1.5 - ringholder.add_child(rings[i]) + delivery = deliveryMarker.instantiate() + delivery.scale = Vector3(10, 10, 10) + ringholder.add_child(delivery) + pickHouse() + for i in range(santaRings.size()): + santaRings[i] = speedRing.instantiate() + santaRings[i].scale = Vector3(5, 5, 5) + santaRings[i].strength = 1.5 + grinchRings[i] = slowRing.instantiate() + grinchRings[i].scale = Vector3(5, 5, 5) + grinchRings[i].strength = 0.5 + ringholder.add_child(santaRings[i]) + ringholder.add_child(grinchRings[i]) for y in range(rows): for x in range(columns): var road: Node3D = block.instantiate() @@ -47,6 +63,8 @@ func _ready() -> void: # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: + if (rowIndex - 4 > deliveryRow): + pickHouse() if (distance >= cellSize): distance -= cellSize for i in range(columns * 2): @@ -58,12 +76,23 @@ func _process(_delta: float) -> void: var house: Node3D = houses.pick_random().instantiate() house.position = road.position + Vector3(-cellSize / 2, -0.2, -cellSize / 2) house.rotate_y(randi_range(0, 3) * (PI / 2)) + if (house.position.distance_to(delivery.position) < 100): + deliveryHouse = house neighborhood.add_child(house) - rings[ringIndex].position = Vector3(randf_range(-25, 25), randf_range(50, 85), (rowIndex * -cellSize) - randf_range(0, cellSize * 0.8)) + santaRings[ringIndex].position = Vector3(randf_range(-25, 25), randf_range(50, 85), (rowIndex * -cellSize) - randf_range(0, cellSize * 0.8)) + santaRings[ringIndex].scale = Vector3(5, 5, 5) + grinchRings[ringIndex].position = Vector3(randf_range(-25, 25), randf_range(50, 85), (rowIndex * -cellSize) - randf_range(0, cellSize * 0.8)) + grinchRings[ringIndex].scale = Vector3(5, 5, 5) ringIndex += 1 - if (ringIndex >= rings.size()): ringIndex = 0 + if (ringIndex >= santaRings.size()): ringIndex = 0 rowIndex += 1 +func pickHouse() -> void: + var blocksAhead: int = randi_range(5, 10) + deliveryRow = blocksAhead + rowIndex + var column: int = randi_range(0, 1) + delivery.position = Vector3(-cellSize / 3 + column * cellSize * 2 / 3, 50, ((rowIndex + blocksAhead) * -cellSize) - cellSize / 2) + func _on_back_pressed() -> void: get_tree().root.add_child(load("res://Scenes/UI/MainMenu.tscn").instantiate()) queue_free() diff --git a/Scripts/Reindeer.gd b/Scripts/Reindeer.gd index 56431a5..a8cc9dc 100644 --- a/Scripts/Reindeer.gd +++ b/Scripts/Reindeer.gd @@ -3,12 +3,11 @@ class_name Reindeer extends Node3D @export var lookAt: Node3D @export var moveSpeed: float = 20 @export var zOffset: float = 3.6 -@export var posOffset: Vector3 = Vector3(0, 0, 0) -@export var lookOffset: Vector3 = Vector3(0, 0, 0) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: + if (!City.moving): return var z: float = position.z - position = position.move_toward(lookAt.position + posOffset, moveSpeed * delta) + position = position.move_toward(lookAt.position, moveSpeed * delta) position.z = z - look_at(lookAt.global_position + lookOffset) + look_at(lookAt.global_position) diff --git a/Scripts/Ring.gd b/Scripts/Ring.gd index a07d6e2..8aa2b2a 100644 --- a/Scripts/Ring.gd +++ b/Scripts/Ring.gd @@ -1,3 +1,11 @@ class_name SpeedRing extends Area3D @export var strength: float = 1.1 + +var tween: Tween + +func _on_area_entered(area: Area3D) -> void: + if (area.is_in_group("sleigh")): + if (tween): tween.kill() + tween = get_tree().create_tween() + tween.tween_property(self, "scale", Vector3(50, 50, 50), 0.3) diff --git a/Scripts/Santa.gd b/Scripts/Santa.gd new file mode 100644 index 0000000..54b4110 --- /dev/null +++ b/Scripts/Santa.gd @@ -0,0 +1,18 @@ +class_name Santa extends Node3D + +@onready var animator: AnimationPlayer = $AnimationPlayer + +func dive(pos: Vector3, time: float) -> void: + animator.pause() + + var posTween: Tween = get_tree().create_tween() + posTween.tween_property(self, "global_position", (pos + global_position) / 2 + Vector3(0, 50, 0), time) + var rotTween: Tween = get_tree().create_tween() + rotTween.tween_property(self, "rotation:x", 3.0, time / 3) + + await get_tree().create_timer(time / 2).timeout + + posTween.kill() + posTween = get_tree().create_tween() + posTween.tween_property(self, "global_position", pos, time / 2) + diff --git a/Scripts/SleighController.gd b/Scripts/SleighController.gd index dc7b461..5601867 100644 --- a/Scripts/SleighController.gd +++ b/Scripts/SleighController.gd @@ -2,17 +2,27 @@ class_name Sleigh extends Node3D static var instance: Sleigh +@onready var santa: Santa = $SleighModel/SantaModel + @export var baseSpeed: float = 100 @export var maxSpeed: float = 500 @export var drag: float = 10 + var speed: float +func _enter_tree(): + if (instance == null || !is_instance_valid(instance)): + instance = self + else: + queue_free() + # Called when the node enters the scene tree for the first time. func _ready() -> void: speed = baseSpeed # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: + if (!City.moving): return var distance: float = (speed * delta * Vector3.FORWARD).z position.z += distance if (is_instance_valid(City.instance)): City.instance.distance -= distance @@ -22,3 +32,7 @@ func _process(delta: float) -> void: func _on_rudolph_entered(area: Area3D) -> void: if (area is SpeedRing): speed *= area.strength + if (area.is_in_group("delivery")): + City.moving = false + var target: Vector3 = City.instance.deliveryHouse.get_node("Smoke").global_position + santa.dive(target, 1) diff --git a/Scripts/Target.gd b/Scripts/Target.gd index 549ba53..02735fb 100644 --- a/Scripts/Target.gd +++ b/Scripts/Target.gd @@ -10,6 +10,7 @@ class_name Target extends Node3D # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): + if (!City.moving): return var horizontalMovement: float = Input.get_axis("right", "left") var verticalMovement: float = Input.get_axis("down", "up") diff --git a/Scripts/UI/MainMenu.gd b/Scripts/UI/MainMenu.gd index fd916a4..ec1c002 100644 --- a/Scripts/UI/MainMenu.gd +++ b/Scripts/UI/MainMenu.gd @@ -6,6 +6,8 @@ func _ready() -> void: preload("res://Scenes/Gameplay/Houses/house2.tscn") preload("res://Scenes/Gameplay/block.tscn") preload("res://Scenes/Gameplay/ring.tscn") + preload("res://Scenes/Gameplay/grinchRing.tscn") + preload("res://Scenes/Gameplay/deliveryMarker.tscn") get_tree().root.add_child.call_deferred(load("res://Scenes/UI/FPSCounter.tscn").instantiate()) func _on_play_pressed(): diff --git a/Shaders/Snow.gdshader b/Shaders/Snow.gdshader index 232062a..ad02ee6 100644 --- a/Shaders/Snow.gdshader +++ b/Shaders/Snow.gdshader @@ -8,5 +8,6 @@ uniform float speedScale = 1; void fragment() { float val = texture(noise, vec2(UV.x * noiseScale + -TIME * speedScale, UV.y * noiseScale + TIME * speedScale)).x; float val2 = texture(noise, vec2(UV.x * noiseScale + TIME * -speedScale / 2.0, UV.y * noiseScale + TIME * speedScale)).x; + EMISSION = vec3(0.5, 0.5, 0.5); if (val < snowLevel && val2 < snowLevel) discard; } diff --git a/Shaders/deliveryMarker.gdshader b/Shaders/deliveryMarker.gdshader new file mode 100644 index 0000000..2bf78c4 --- /dev/null +++ b/Shaders/deliveryMarker.gdshader @@ -0,0 +1,16 @@ +shader_type spatial; + +uniform vec3 color = vec3(0, 0.9, 0); +uniform float timeScale = 1; +uniform float noiseScale = 1; +uniform sampler2D noise; + +void fragment() { + ALBEDO = color; + EMISSION = color; + if (UV.y < 0.5){ + ALPHA = clamp(texture(noise, vec2(UV.x * noiseScale, TIME * timeScale)).x - (1.0 - UV.y), 0, 1) + UV.y - 0.3; + }else{ + ALPHA = (1.0 - texture(noise, UV * noiseScale + TIME * timeScale).x) / 2.0; + } +} diff --git a/Sprites/Noise/deliveryNoise.tres b/Sprites/Noise/deliveryNoise.tres new file mode 100644 index 0000000..6e4dff4 --- /dev/null +++ b/Sprites/Noise/deliveryNoise.tres @@ -0,0 +1,11 @@ +[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://bxyvh8v4i61nj"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_wffcf"] +fractal_type = 3 + +[resource] +width = 128 +height = 64 +generate_mipmaps = false +seamless = true +noise = SubResource("FastNoiseLite_wffcf") diff --git a/Sprites/Noise/ringNoise.tres b/Sprites/Noise/ringNoise.tres new file mode 100644 index 0000000..c4d2417 --- /dev/null +++ b/Sprites/Noise/ringNoise.tres @@ -0,0 +1,11 @@ +[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://bpbx2rdfqfljn"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_wffcf"] +fractal_type = 3 + +[resource] +width = 128 +height = 64 +generate_mipmaps = false +seamless = true +noise = SubResource("FastNoiseLite_wffcf") diff --git a/Theme/title.tres b/Theme/title.tres index b23c313..ced0589 100644 --- a/Theme/title.tres +++ b/Theme/title.tres @@ -62,7 +62,7 @@ corner_radius_bottom_right = 3 corner_radius_bottom_left = 3 corner_detail = 5 -[sub_resource type="Image" id="Image_wwwsg"] +[sub_resource type="Image" id="Image_r42xy"] data = { "data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 179, 179, 179, 153, 178, 178, 178, 166, 184, 184, 184, 18, 255, 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type="ImageTexture" id="ImageTexture_g7e1p"] -image = SubResource("Image_wwwsg") +image = SubResource("Image_r42xy") [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_sq6gp"] content_margin_left = 8.0 @@ -214,7 +214,7 @@ content_margin_top = 0.0 content_margin_right = 0.0 content_margin_bottom = 0.0 -[sub_resource type="Image" id="Image_ebri2"] +[sub_resource type="Image" id="Image_tmylt"] data = { "data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 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255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0), "format": "RGBA8", @@ -236,9 +236,9 @@ data = { } [sub_resource type="ImageTexture" id="ImageTexture_sb5rb"] -image = SubResource("Image_vwmun") +image = SubResource("Image_nbyky") -[sub_resource type="Image" id="Image_cqwx2"] +[sub_resource type="Image" id="Image_x1g15"] data = { "data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 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255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0), "format": "RGBA8", @@ -260,9 +260,9 @@ data = { } [sub_resource type="ImageTexture" id="ImageTexture_71l71"] -image = SubResource("Image_ce80x") +image = SubResource("Image_j6ehn") -[sub_resource type="Image" id="Image_q64lf"] +[sub_resource type="Image" id="Image_834c5"] data = { "data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 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255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0), "format": "RGBA8", @@ -272,9 +272,9 @@ data = { } [sub_resource type="ImageTexture" id="ImageTexture_xbcih"] -image = SubResource("Image_q64lf") +image = SubResource("Image_834c5") -[sub_resource type="Image" id="Image_hgec3"] +[sub_resource type="Image" id="Image_120ub"] data = { "data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 181, 181, 181, 31, 179, 179, 179, 100, 179, 179, 179, 100, 181, 181, 181, 31, 255, 255, 255, 0, 255, 255, 255, 0, 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100, 178, 178, 178, 115, 178, 178, 178, 115, 177, 177, 177, 98, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 181, 181, 181, 31, 178, 178, 178, 99, 178, 178, 178, 99, 179, 179, 179, 30, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0), "format": "RGBA8", @@ -284,9 +284,9 @@ data = { } [sub_resource type="ImageTexture" id="ImageTexture_pr6pm"] -image = SubResource("Image_hgec3") +image = SubResource("Image_120ub") -[sub_resource type="Image" id="Image_skgg5"] +[sub_resource type="Image" id="Image_2vx6m"] data = { "data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 182, 182, 182, 45, 179, 179, 179, 144, 179, 179, 179, 144, 176, 176, 176, 45, 255, 255, 255, 0, 255, 255, 255, 0, 255, 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255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 182, 182, 182, 45, 179, 179, 179, 144, 179, 179, 179, 143, 178, 178, 178, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 179, 179, 179, 144, 178, 178, 178, 166, 178, 178, 178, 166, 178, 178, 178, 142, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 179, 179, 179, 144, 178, 178, 178, 166, 178, 178, 178, 166, 179, 179, 179, 141, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 176, 176, 176, 45, 179, 179, 179, 143, 179, 179, 179, 143, 178, 178, 178, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0), "format": "RGBA8", @@ -296,7 +296,7 @@ data = { } [sub_resource type="ImageTexture" id="ImageTexture_cfouw"] -image = SubResource("Image_skgg5") +image = SubResource("Image_2vx6m") [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_frfna"] content_margin_left = 0.0 diff --git a/project.godot b/project.godot index b5dc12a..5a0c066 100644 --- a/project.godot +++ b/project.godot @@ -67,5 +67,7 @@ debugDown={ [rendering] +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" limits/opengl/max_lights_per_object=24 anti_aliasing/quality/msaa_3d=1