[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://c5xws5t3wog0a"] [ext_resource type="Shader" path="res://Shaders/deliveryMarker.gdshader" id="1_shmts"] [ext_resource type="Texture2D" uid="uid://bxyvh8v4i61nj" path="res://Sprites/Noise/deliveryNoise.tres" id="2_qacae"] [resource] render_priority = 0 shader = ExtResource("1_shmts") shader_parameter/color = Vector3(0, 1, 0) shader_parameter/timeScale = 0.4 shader_parameter/noiseScale = 3.0 shader_parameter/noise = ExtResource("2_qacae")