[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://bxyvh8v4i61nj"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_wffcf"] fractal_type = 3 [resource] width = 128 height = 64 generate_mipmaps = false seamless = true noise = SubResource("FastNoiseLite_wffcf")