[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://byworh783tmdj"] [ext_resource type="Shader" path="res://ring.gdshader" id="1_4mufi"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_wffcf"] noise_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_3mog8"] width = 128 height = 128 generate_mipmaps = false seamless = true noise = SubResource("FastNoiseLite_wffcf") [resource] render_priority = 0 shader = ExtResource("1_4mufi") shader_parameter/color = Vector3(0, 0.9, 0) shader_parameter/color2 = Vector3(0.9, 0, 0) shader_parameter/noiseScale = 3.0 shader_parameter/timeScale = 1.5 shader_parameter/bobDirection = Vector3(0, 0, 1) shader_parameter/bobStrength = 0.1 shader_parameter/bobSpeed = 1.0 shader_parameter/noise = SubResource("NoiseTexture2D_3mog8")