[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://byworh783tmdj"] [ext_resource type="Shader" path="res://ring.gdshader" id="1_4mufi"] [ext_resource type="Texture2D" uid="uid://bpbx2rdfqfljn" path="res://Sprites/Noise/ringNoise.tres" id="2_78rln"] [resource] render_priority = 0 shader = ExtResource("1_4mufi") shader_parameter/color = Vector3(0.7, 0.7, 0.7) shader_parameter/color2 = Vector3(0.7, 0, 0) shader_parameter/noiseScale = 3.0 shader_parameter/timeScale = 1.5 shader_parameter/bobDirection = Vector3(0, 0, 1) shader_parameter/bobStrength = 0.1 shader_parameter/bobSpeed = 1.0 shader_parameter/noise = ExtResource("2_78rln")