class_name Reindeer extends Node3D @export var lookAt: Node3D @export var moveSpeed: float = 20 @export var zOffset: float = 3.6 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if (!City.moving): return var z: float = position.z position = position.move_toward(lookAt.position, moveSpeed * delta) position.z = z look_at(lookAt.global_position)