[gd_scene load_steps=6 format=3 uid="uid://dh3sh5l0uq6xr"] [ext_resource type="Shader" path="res://Shaders/deliveryMarker.gdshader" id="1_8w03w"] [ext_resource type="Texture2D" uid="uid://bxyvh8v4i61nj" path="res://Sprites/Noise/deliveryNoise.tres" id="2_52ux5"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_l45vi"] render_priority = 0 shader = ExtResource("1_8w03w") shader_parameter/color = Vector3(0, 1, 0) shader_parameter/timeScale = 0.4 shader_parameter/noiseScale = 3.0 shader_parameter/noise = ExtResource("2_52ux5") [sub_resource type="CylinderMesh" id="CylinderMesh_r6o0p"] material = SubResource("ShaderMaterial_l45vi") top_radius = 1.0 bottom_radius = 1.0 height = 1.0 radial_segments = 16 rings = 0 cap_top = false [sub_resource type="CylinderShape3D" id="CylinderShape3D_gwnos"] radius = 1.0 [node name="DeliveryMarker" type="Area3D" groups=["delivery"]] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000707388, 0.509104, -0.00242329) cast_shadow = 2 mesh = SubResource("CylinderMesh_r6o0p") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.976155, 0) shape = SubResource("CylinderShape3D_gwnos") [node name="OmniLight3D" type="OmniLight3D" parent="."] light_color = Color(0, 1, 0, 1) light_energy = 16.0 light_size = 1.0 omni_range = 115.342