class_name Santa extends Node3D @onready var animator: AnimationPlayer = $AnimationPlayer func dive(pos: Vector3, time: float) -> void: animator.pause() var posTween: Tween = get_tree().create_tween() posTween.tween_property(self, "global_position", (pos + global_position) / 2 + Vector3(0, 50, 0), time) var rotTween: Tween = get_tree().create_tween() rotTween.tween_property(self, "rotation:x", 3.0, time / 3) await get_tree().create_timer(time / 2).timeout posTween.kill() posTween = get_tree().create_tween() posTween.tween_property(self, "global_position", pos, time / 2)