class_name MainMenu extends Node func _ready() -> void: preload("res://Scenes/Gameplay/Houses/house0.tscn") preload("res://Scenes/Gameplay/Houses/house1.tscn") preload("res://Scenes/Gameplay/Houses/house2.tscn") preload("res://Scenes/Gameplay/block.tscn") preload("res://Scenes/Gameplay/ring.tscn") preload("res://Scenes/Gameplay/grinchRing.tscn") preload("res://Scenes/Gameplay/deliveryMarker.tscn") get_tree().root.add_child.call_deferred(load("res://Scenes/UI/FPSCounter.tscn").instantiate()) func _on_play_pressed(): get_tree().root.add_child(load("res://Scenes/Gameplay/City.tscn").instantiate()) queue_free()