extends OmniLight3D @export var flickerStrength: float = 0.1 @export var moveStrength: float = 0.01 @export var flickerSpeed: float = 0.15 var ogBrightness: float var ogPos: Vector3 var tween: Tween func _ready() -> void: ogBrightness = light_energy ogPos = position func flicker() -> void: light_energy = ogBrightness + randf_range(-flickerStrength, flickerStrength) if (tween): tween.kill() tween = create_tween() tween.tween_property(self, "position", ogPos + Vector3(randf_range(-moveStrength, moveStrength), randf_range(-moveStrength, moveStrength), randf_range(-moveStrength, moveStrength)), flickerSpeed)