class_name Santa extends Node3D @onready var animator: AnimationPlayer = $AnimationPlayer func _ready() -> void: animator.play("Sit_Chair_Idle") func dive(pos: Vector3, time: float) -> void: animator.play("flip") var posTween: Tween = get_tree().create_tween() posTween.tween_property(self, "global_position", (pos + global_position) / 2 + Vector3(0, 50, 0), time) await get_tree().create_timer(time / 2).timeout posTween.kill() posTween = get_tree().create_tween() posTween.tween_property(self, "global_position", pos, time / 2) await get_tree().create_timer(time - (time / 2) - 0.4).timeout City.instance.animator.play("fadeOut") await City.instance.animator.animation_finished Sleigh.instance.cam.clear_current() ChimneyGame.instance.startGame() City.instance.animator.play_backwards("fadeOut") animator.play("flip", -1, -10, true) position = Vector3(0, 1.471, -1.092) await animator.animation_finished animator.play("Sit_Chair_Idle")