[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://blge50o85t56r"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_dbcsm"] noise_type = 0 fractal_type = 2 fractal_lacunarity = 1.5 fractal_gain = 0.3 [resource] as_normal_map = true noise = SubResource("FastNoiseLite_dbcsm")