class_name StuckSpot extends StaticBody3D signal clicked() @export var finalScale: Vector3 = Vector3(0.3, 0.3, 0.3) @export var growTime: float = 0.3 @export var shrinkTime: float = 0.1 var tween: Tween # Called when the node enters the scene tree for the first time. func _ready() -> void: tween = get_tree().create_tween() tween.tween_property(self, "scale", finalScale, growTime) func _on_input_event(_camera: Node, event: InputEvent, _event_position: Vector3, _normal: Vector3, _shape_idx: int) -> void: if (event.is_action_released("leftclick")): clicked.emit() if (tween): tween.kill() tween = get_tree().create_tween() tween.tween_property(self, "scale", Vector3(0.01, 0.01, 0.01), shrinkTime) await tween.finished queue_free()