class_name MainMenuUIHandler extends Control @export var animator: AnimationPlayer func _on_settings_pressed() -> void: animator.play_backwards("ShowMain") await animator.animation_finished animator.play("ShowSettings") func _on_credits_pressed() -> void: animator.play_backwards("ShowMain") await animator.animation_finished animator.play("ShowCredits") func _on_how_to_play_pressed() -> void: animator.play_backwards("ShowMain") await animator.animation_finished animator.play("ShowHowTo") func _on_back_pressed() -> void: animator.play_backwards("ShowSettings") await animator.animation_finished animator.play("ShowMain") func _on_credits_back_pressed() -> void: animator.play_backwards("ShowCredits") await animator.animation_finished animator.play("ShowMain") func _on__HowTo_back_pressed() -> void: animator.play_backwards("ShowHowTo") await animator.animation_finished animator.play("ShowMain") func _on_master_slider_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(0, linear_to_db(value)) func _on_music_slider_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(1, linear_to_db(value)) func _on_effects_slider_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(2, linear_to_db(value)) func _on_ambiance_slider_value_changed(value: float) -> void: AudioServer.set_bus_volume_db(3, linear_to_db(value)) func _on_anti_aliasing_item_selected(index: int) -> void: RenderingServer.viewport_set_msaa_3d(get_window().get_viewport_rid(), index as RenderingServer.ViewportMSAA) func _on_v_sync_mode_item_selected(index: int) -> void: DisplayServer.window_set_vsync_mode(index as DisplayServer.VSyncMode) func _on_fps_cap_item_selected(index: int) -> void: match index: 0: Engine.max_fps = 0 1: Engine.max_fps = 30 2: Engine.max_fps = 60 3: Engine.max_fps = 90 4: Engine.max_fps = 120 5: Engine.max_fps = 144 func _on_check_box_toggled(toggled_on: bool) -> void: FPSCounter.instance.visible = toggled_on